RedGiant wrote: ↑Sun Mar 24, 2024 11:24 pm
Xerah wrote: ↑Sat Mar 23, 2024 11:49 pm
I played 2 blasters and didn’t max out dex. That’s not necessary.
Eldrich doom, is based on Cha, which is where the AOE damage from warlock should be coming from (which is why I assume these aoe got limited). You already have high Cha so it’s a very simple swap if you want a warlock good with AOE.
Not to repeat myself from the last thread, but this is another case where the developer commentary would have helped immensely in letting people understand the need and corresponding reasons for the change besides warlocks are over tuned.
A bit late, but a follow-up comment on the Xerah/Chris sub-thread. To be a full blaster (EM III) you need 20 Dex and get a +6 on top of that for your dex touch attacks. Assuming you max your dex on top of this when you play, you aren't realistically going to miss much with even this minimum set-up.
If you go my max-blaster route (EMIII + PB + AB), you only really ever miss on a 1.
I intentionally did not talk about blast-shapes before.
If you go the Doom route, you never, ever miss, because you can target the ground. Your AoE just works, albeit at significantly reduced damage. Many a build takes advantage of this.
If you go the Chain route, as above, the wise builder will get this to only miss on a 1.
I still maintain even the AoE route on an invested blaster out-performs pre-nerf caster, coming in at .5 x 27d6 + apprx. 13-15 from Agonizing Blast. This also doesn't limit you to five targets as per Withering Ray, nor does it have a fort. save for half.
I think most people should be able to rebuild to fit some kind of functionality, be it summons or blasting,
itis just a shame to lose the archetype. Another solution here would be to just shuffle the Pact Spells abit to give each pact some sort of acceptable damage potential at pact-level? Some pacts can still pull it off, like Abyssal and Infernal. Heck, even Undying can sorta pull it off. The others are in a bit of a hard place.
I'll need to be a little more specific here
There're 2 Max-Blaster Route, you can't possibly have both Precision Blast and Agonizing Blast.
1) If you opt for Damage, you want Agonizing Blast ( You need 20 Dex and 24 Cha )
2) If you opt for Precision, you want Precision Blast ( You need 24 Dex and 18 Cha(For level 8 spells))
Precision Blast requires 24 Dex
Agonizing Blast requires 24 Cha
You'll need these feats to be Max Blaster
1) Eldritch Mastery ( lv5 )
2) Greater Eldritch Pact ( lv10 )
3) Eldritch Spear ( lv15 )
4) Epic Eldritch Pact ( lv20 )
5) Eldritch Chain ( level 23 )
6) Greater Eldritch Mastery ( level 25 )
7) Epic Eldritch Mastery ( Level 28 )
8) Precision Blast or Agonizing Blast
You cannot skip Blast shapes because it's a requirement for Epic Eldritch Mastery. There's no way around this.
Therefore, Blaster Warlock does not really have other option but FULL investment into all their feats and pure 30.
The same goes for Summoner-lock, Epic Eldritch Summon need level 28 Warlock, there's no way around this.
I've mentioned earlier that this change for Warlock spells effectively kills much of the multi-pact and multi class.
In the first place, i believe that those spells are meant to be a flavor and not actually to build around, i'll skip on how effective they are since the above posts already wrote all about that.
Regarding the RP side...I'm not sure. You delve deep into the pact which is why you get powerful blast or super summon ( due to bargain ). So...if you are multipact, Fey 3 Abyssal 3, It's really complex RP for me. At least, i can never find the balance to convince how to be epic champion of both Fey and Abyssal. There're builds with 3 Epic pact as well...I just don't know.
With this change, killing Multi-pact, I'm not sure if it's good or bad. Anyway, it's already fixed in stone about the changes so, i doubt it can get any worse.
Edit : There seems to be a misconception here. Feylock never has Withering blast.
Feylock only has Ice storm and their infinite cast Mind Fog + Confusion / Hold Monster