We're in a time where people PvPing left and right in poor taste is too common, a quick glance at all the reminders, warnings and DM shouts that have occurred in game shows this.
I feel like these courier quests will encourage it.
It definitely opens the potential for players to have some genuine and high quality banditry roleplay, which is a good thing.
That said, players can't be trusted to always take a two-sided approach, and with the current state of PvP on the server it seems like a very poor time to attempt this sort of feature.
On top of that, it's been shown in the past that this community is too large and varied for mechanics like this to not be abused; the no RP before PvP state assassins used to be in comes to mind as one example.
I would be willing to bet a large amount on that the majority of people who get confronted mid courier quest will be treated with very one sided 'do what we say or we kill you' roleplay; especially since it's clearly stated players mid courier quest have no means of fleeing.
The fact players drop extra gold when killed mid courier quest will only further encourage these sorts of interactions; it's a perfect gold mine for the players that enjoy bossing around and PvPing others.
TL;DR
Do we really want to be encouraging PvP right now?Irongron wrote:While carrying a warded package, the character's mobility is inhibited.
If a player-character dies while carrying a warded package, their corpse will spawn with extra gold.
As an aside, courier quests are a test bed for mechanics that direct player-characters to move bulky resources from point A to point B, allowing for interception and interference by other player-characters.