Ugh.. I just left a server with this mentality (Get good or get lost mentality that is). Please don't start it here (not directed at anyone in particular, just a wary heads up).Gods_Kill_People wrote:That would be great if that were the problem, but its not. The problem is standing at get optimized or get lost. Its OOC not IC. We don't want your dead weight with us unless your fully optimized. This is where the problem lies.Astral wrote:I find it hard to describe myself here without sounding like a jerk but I'll give it a try. it's on you and on your character to try and recognize which character are actually friends and which aren't. That's, I think, is intentional in how the system works. It gives death a meaning and costs your party RL time to get you back up, or an absurd amount of gold which is also, indirectly, time.
Roleplay and "optimizing" rarely work well together. Sure, you can rp the socks off an optimized build, and likely keep up in fighting with a so called "rp build", but... there is always that one person that will judge you for it. Guess what? They're wrong, not you. Roleplay is meant to be done in groups. When you're in a group and adventuring at level appropriate areas, I doubt 1 or two points this way or that (which is usually all the difference there is between "rp build" and "optimized") will really make -that- dramatic of a difference. Sure, 5 very sub optimal characters may have a problem in areas, but, that's not likely to be the case. I doubt very many people intentionally gimp characters just for roleplay, though, if they did, more power to them.
Exclusion is never fun for anyone. When the grind for xp becomes more important than involving a player who wants to hang with you, there's a problem.
Now I'm just rambling... not enough coffee yet.
Oh, feedback on the Death system, right....
Okay, I have no idea what the "old" system was like but, here's my bullet points and experiences:
1) The low XP loss is nice, but trivializes death. I lost 180 xp at level 6 for dying in a party wipe situation. I expected higher consequences. Triple that would have been acceptably punishing without damning a character or penalizing too much.
2) The shrine idea, while in theory sounds great, doesn't give any meaningful rp. I had two other players run around with my body for nearly a half hour trying to find a shrine that worked. Apparently the system is buggy? Also, being the "deadee" is no fun at all. There's no roleplay to be had in the Wall. My friends were getting frustrated about finding a shrine, and it took a lot of time. What if they had to leave? Am I just screwed? Yeah, that's not an improvement over anything I think.
3) What if only a certain number of Raise Dead scrolls spawned on merchants per day, or... every so many hours? Sure, people would farm them, to be expected, but overall, there would be more of them around, keeping prices a bit lower.
4) Why is there a piety requirement to use a scroll? It's magic, and if anything should be based on the piety of the person being raised, not the person using the scroll. I think this is just being overzealous.
5) What about.... instead of having to go to a shrine, you could do a "field resurrection" request to your own God? IE, everyone prays, right there in whatever situation they're in, and there's some chance of it raising the dead person? That way, there's some rp to be had, but, there's less immersion breaking and loss of time? Just a thought.