Banite Temple in Minmir: Remove ogres or add guards.

Completed suggestions should be posted here. Note that replies from other forum members are disallowed in this subforum.

Moderator: Forum Moderators

Post Reply
User avatar
Red Ropes
Posts: 399
Joined: Sun Feb 28, 2016 11:42 pm

Banite Temple in Minmir: Remove ogres or add guards.

Post by Red Ropes » Sat Oct 12, 2019 6:32 pm

Put some guards on top of the church or figure away to remove the ogre spawns near the church.

Anytime anyone loads the area and people are inside ogres wander inside and kill all of the old dudes just writing in their journals about how they hate everything and how cool bane is.

please save chaplain briers this continued agony

Image

alternatively just make it so monsters cant transition inside
🤡

Irongron
Server Owner/Creative Lead
Server Owner/Creative Lead
Posts: 2599
Joined: Tue Sep 09, 2014 7:13 pm

Re: Banite Temple in Minmir: Remove ogres or add guards.

Post by Irongron » Sat Oct 12, 2019 6:36 pm

We actually added a new system to prevent spawns near this and Gloom.

Clearly isn't working, will investigate.

User avatar
Spyre
Community Manager
Community Manager
Posts: 1343
Joined: Sat Jun 10, 2017 10:33 pm

Re: Banite Temple in Minmir: Remove ogres or add guards.

Post by Spyre » Sat Oct 12, 2019 6:52 pm

Spawns would stop from spawning in these indicated areas; however, these are likely lured in from areas they can spawn.

I'll look to add some Guard NPCs.
Discord: Spyre#8042
Determine your Public CD Key here
Can't see your vault? Have you migrated your accounts? If you have tried, and still can't see them, message me.

Post Reply