Arelith Updates!

yellowcateyes
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Re: Arelith Updates!

Post by yellowcateyes » Sun Aug 05, 2018 2:48 am

General
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- The stack limits on common items have been increased.

True Flame Path
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- Sorcerers of the True Flame path may now use potions.

Summons
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- Epic Caster Level scaling now applies to Greater Planar Binding.

Subraces
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- Fey Charm Person now uses a Cooldown in line with other racial abilities. The spell's DC and CL now improves with character levels.

Spells
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- The True Sight spell now also provides a turns/lvl See Invisibility effect.

Assembly Templates
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- Created ammunition is now renamed according to the properties granted by an Assembly Template.

Djinn (Change by Artenides)
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- Every time a djinn appears - either as a result of wild magic or from item use - it will grant a wish to the summoner whether the summoner wishes it or not.

yellowcateyes
Contributor
Contributor
Posts: 1287
Joined: Fri Sep 12, 2014 2:02 am

Re: Arelith Updates!

Post by yellowcateyes » Mon Aug 06, 2018 6:44 pm

Sencliff Update (Courtesy of Batrachophrenoboocosmomachia)
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- Smuggler NPCs now allow evil surfacer (non-UD race, non-Outcast) PCs to travel to Sencliff and all other available destinations.

- Smuggler NPCs now charge much less for transport for Pirate PCs.

- Angie "The Carver" Yonner now serves as a Slave Clamper with both Slave and Prisoner collars available, and Sencliff now has a Slave Caller NPC to summon errant PC slaves (should be active next reset).

- Sencliff shops have had their IDs reset to hopefully clear out the persistant timer bugs going on. Any shop owners who require assistance reclaiming their shops can ping the DM team or contact DM Spyre for assistance recovering ownership. All shops should have full 7-day timers now. Please report if they still expire early.

- Some merchant inventories on Sencliff have been expanded: more to come.

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