Dev's once upon a time thought it was a good idea to cap the amount of xp you could get during y hours (that was the intention at least, you could actually beat it just by grinding fast enough). At the time, it got a lot of biteback. A few enterprising players (or possibly staff members it was a long time ago) such as yourself said basically what you just did 'trust the dev's blindly and if you don't like it don't play it'.Gnarh wrote: ↑Thu Jun 14, 2018 9:25 pmC'mon y'all. Seriously.
This comes down to one thing - you've got to trust the Dev's. This decision would be based on two questions:
Firstly, "What is best for the server?"
Secondly, "Is it based on evidence."
The only reason changes like this happen is because the playbase has been actively observed in behavour assessed as detrimental to the server. It may not be what you've done specifically, but there's enough players doing it. So the Dev's have decided to act. If the behavour changes in game they may change it back. Complaining about it on the forums isn't going to do anything.
If you don't like it, don't play.
Lots of people didn't like it, and Arelith's player count tanked to new lows. Obviously, this change won't result in players leaving as it's not as heinous. My point is that dev's aren't infallible and you should never blindly trust anything or anyone, ever, for any reason. because Humans are imperfect and sometimes make mistakes and/or don't consider the unintended consequences/all angles as thoroughly as they could.
"If you don't like it, don't play."
This comes across as dismissive and rude.
This in particular is both dismissive and rude.