AstralUniverse wrote: ↑Wed Nov 29, 2023 12:19 am
Peacelily wrote: ↑Wed Nov 29, 2023 12:12 am
That would be easy to check. If someone has one or two bladed ones, sure. Those with 5+? Those are not for themselves.
No need to check if it's not a problem. hard 5s are already disabled and these runes who are supposedly hoarded in storage will just worth less later.
With Hard 5% gone and T3 runes being the must-sought after for end game gearing, the price can only possibly go up and not down.
Inflation is real.
On a side note, if every piece of T3 rune is going to cost a million coin or close to, it makes hoarding coins from burning them in the basin to, as a resource to hire goons to equip them IC etc. The age of merchants are approaching....
Edit :
On the matter of gold sink, i think that having T3 runes being priced high is actually a double-edged sword for even rich players.
The fact remains that the this new dweomercraft update will make T3 runes becoming a 100% required item isn't wrong because i am one of the player that used to do 5% hard enchant on 5skills + 1ability + 1 unisave followed by the hard enchant which makes T3 Runes redundant unless i'm gearing for crafted / looted equips.
Hence, with T3 Runes becoming 100% required and probable (Most of us think the same) price increase, It actually devalues the weight of gold coins. Therefore, players that used to hoard 50 million or even 100 millions actually became poorer with this update.
For example, the 11 equipment slots, including shield and if we estimate a single rune to be close to 1 million, it will effectively result in a player with 50 million, only able to fully geared 4 or 5 players compared to the current situation.
Gearing a new character from bottom to their brim through roleplay will need to be extremely careful with decision now...you wouldn't want to invest wrongly when the cost is so high.
Ironically, this update devalues the weight of Gold Coins but it actually makes Gold Coins carries more -weight- than it ever did from how i perceive it.