Coming Soon to Arelith
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Re: Coming Soon to Arelith
1st one, Captain planet, are we going to get 5 druid paths, one of them seemingly much less cool than all of the others? And if you get all 5 paths doing a ritual you can summon something?
The 2nd one, incoming anarchist/vigilante class? Hoarran temple? Hoarran rituals that summon a revenant to go after a target?
All of these things are seemingly unrelated enough that it's making me really curious what's coming.
The 2nd one, incoming anarchist/vigilante class? Hoarran temple? Hoarran rituals that summon a revenant to go after a target?
All of these things are seemingly unrelated enough that it's making me really curious what's coming.
Re: Coming Soon to Arelith
Nautilus PrC (3 level dip class)
Pre-reqs: 6 BAB
Skills: Disable Trap, Discipline, Open Lock, Sail, Search, Tumble, UMD
Level 1: EDR I, 5% DI Physical, Immune to Drown
Level 2: EDR II, 10% DI Physical, Gains normal underwater movement speed
Level 3: EDR III, 15% DI Physical, special ability: Anchor-throw (1/round attack ability with damage calculated in a spreadsheet but roughly laid out something along the lines of weapon base damage + STR mod + CLd6 cold damage + CL(sail skill/character level) - distance in meters from shoreline + underwater modifier of meters beneath sea level as physical damage)
How far off am I?
RP only starts at 30 if you're a coward.
Re: Coming Soon to Arelith
I hope you aren't far off at all because that sounds great.Dreams wrote: ↑Thu Jun 02, 2022 7:03 amNautilus PrC (3 level dip class)
Pre-reqs: 6 BAB
Skills: Disable Trap, Discipline, Open Lock, Sail, Search, Tumble, UMD
Level 1: EDR I, 5% DI Physical, Immune to Drown
Level 2: EDR II, 10% DI Physical, Gains normal underwater movement speed
Level 3: EDR III, 15% DI Physical, special ability: Anchor-throw (1/round attack ability with damage calculated in a spreadsheet but roughly laid out something along the lines of weapon base damage + STR mod + CLd6 cold damage + CL(sail skill/character level) - distance in meters from shoreline + underwater modifier of meters beneath sea level as physical damage)
How far off am I?
I usually play from 6pm - 9:30pm Australian Eastern Standard Time on surface characters. If your timezone is similar, feel free to hit me up for writs or RP. More varied play times on weekends.
Re: Coming Soon to Arelith
New Golems that are actually useful!!!!
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Re: Coming Soon to Arelith
Enemies with climb checks involved in fighting them.
Re: Coming Soon to Arelith
Some transmutation stuff?
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Re: Coming Soon to Arelith
Golems get a cosmetic makeover, but that's it.
what would fred rogers do?
Re: Coming Soon to Arelith
Golems can now be climbed on
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Re: Coming Soon to Arelith
Spelljammers are introduced. Space exploration achieved.
Re: Coming Soon to Arelith
Ugh i hate when that happens in Skyrim, best to fight giants from a position they cant reach same with the mastodons.
Re: Coming Soon to Arelith
more interesting and entertaining boss fight mechanics?
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Re: Coming Soon to Arelith
Fire giants can now one shot you with greater efficiency.
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Re: Coming Soon to Arelith
New mini sized race introduced, this is every fight
Re: Coming Soon to Arelith
More giant races.
Colossal weapons.
New feat: Knock Up. Your enemy gets knocked up. 9 months later you have to transfer 5000 gold every month in childsupport.
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Re: Coming Soon to Arelith
Large size player races (ogres, minotaurs, and firbolgs) can now be mounted during both PvP and as rideable mounts.
Climb skill vs Discipline
Ride skill check
Climb skill vs Discipline
Ride skill check