Spellcasting UI Overrides

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WanderingPoet
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Spellcasting UI Overrides

Post by WanderingPoet » Fri Jul 13, 2018 10:31 pm

Out of curiosity, are ui overrides allowed on Arelith?

I was thinking of toying about making an override to add something like the NWN2 quickcast menu for NWN1 - it made playing a caster much easier and more interesting when you could easily visually see your spells/metamagics. I would happily share it after making it of course, but I'm not going to spend the time to do so if I can't use it myself! :)

Image

Of course if something like this already exists that I didn't find and someone can point me there, and it's allowed, that'd be awesome.
Path_of_Play wrote:Fear, intimidation, anger - All these, the tyrant's tools.
Laughter, encouragement, play - not simply just for fools.
These tools reveal,
More is learned,
From another in an hour of play,
Than in a year of contention.

Morderon
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Re: Spellcasting UI Overrides

Post by Morderon » Fri Jul 13, 2018 10:35 pm


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WanderingPoet
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Re: Spellcasting UI Overrides

Post by WanderingPoet » Fri Jul 13, 2018 10:47 pm

That looks more like a recolourization than a spell menu?
Path_of_Play wrote:Fear, intimidation, anger - All these, the tyrant's tools.
Laughter, encouragement, play - not simply just for fools.
These tools reveal,
More is learned,
From another in an hour of play,
Than in a year of contention.

Hellfire
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Re: Spellcasting UI Overrides

Post by Hellfire » Fri Jul 13, 2018 10:56 pm

I can't speak to something like that being allowed, but I would install an override like you are discussing instantly.

Morderon
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Re: Spellcasting UI Overrides

Post by Morderon » Fri Jul 13, 2018 10:59 pm

True. But I also doubt you can modify nwn 1 user interface easily if at all. Even beamdog has postponed their own work on it. The recolorization does help in locating spells.

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Atlantahammy
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Re: Spellcasting UI Overrides

Post by Atlantahammy » Sat Jul 14, 2018 7:23 am

Morderon wrote:
Fri Jul 13, 2018 10:59 pm
True. But I also doubt you can modify nwn 1 user interface easily if at all. Even beamdog has postponed their own work on it. The recolorization does help in locating spells.
To be fair there are aloooot of problems with EE that need fixed before they can probably even look at the UI... It is a much older game so they likely could also be easier to edit, specially since i believe codes been added / edited / fixed to fix some the past bugs with it? (Or at least attempted too)

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MissEvelyn
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Re: Spellcasting UI Overrides

Post by MissEvelyn » Sat Jul 14, 2018 8:00 am

If it helps, they did announce on the stream today that they're already working on UI changes.


Ozzy.nl
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Re: Spellcasting UI Overrides

Post by Ozzy.nl » Sat Jul 14, 2018 10:39 am

That was one of the few things I did like about nwn2 those quickcast bars. Of we could get something like that i would be happy.

I dont believe that there is anything in arelith rules about not allowing overrides like this. The only overrides Arelith does not allow is those that affect character skills and feats.

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WanderingPoet
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Re: Spellcasting UI Overrides

Post by WanderingPoet » Sun Jul 15, 2018 2:32 am

Are the DMs able to give an answer? :)
Path_of_Play wrote:Fear, intimidation, anger - All these, the tyrant's tools.
Laughter, encouragement, play - not simply just for fools.
These tools reveal,
More is learned,
From another in an hour of play,
Than in a year of contention.

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Ork
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Re: Spellcasting UI Overrides

Post by Ork » Sun Jul 15, 2018 3:44 am

WanderingPoet wrote:
Sun Jul 15, 2018 2:32 am
Are the DMs able to give an answer? :)
They could never find out if you did use a UI override, so even if they were against it (which they probably aren't) it would be impossible to enforce.

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