Newer editions allow the save to be rerolled every round, which is a lot fairer and much less binary.flower wrote: ↑Mon Jun 11, 2018 3:25 pmWhen i joined, if you wanted to win PVPs, you made a mage. UD was usually controlled by faction having more mages than others.Jagel wrote: ↑Mon Jun 11, 2018 12:42 pmTrue dat.
Geezer time: back when I joined the server in 2004, Bigby spells really were a win button as scrolls were far more rare and the metagame assesment of counters to min-max tactics was much less developed than it is now.
Once a mage hit lvl 17 any warrior might as well just back off.
Fortunetly these days are partly over and meelers got many new boons since it.
However one thing i dont like and that is duration of all these disabling spells. They are too long for a spell where opposition fails the save and practically lost it.
Bigby's Curshing Hand
Moderators: Active DMs, Forum Moderators, Contributors
-
- Arelith Gold Supporter
- Posts: 1268
- Joined: Mon Sep 08, 2014 9:56 am
Re: Bigby's Curshing Hand
Re: Bigby's Curshing Hand
But also a fairly sizable nerf to mages.Shadowy Reality wrote: ↑Mon Jun 11, 2018 4:14 pmNewer editions allow the save to be rerolled every round, which is a lot fairer and much less binary.flower wrote: ↑Mon Jun 11, 2018 3:25 pmWhen i joined, if you wanted to win PVPs, you made a mage. UD was usually controlled by faction having more mages than others.Jagel wrote: ↑Mon Jun 11, 2018 12:42 pmTrue dat.
Geezer time: back when I joined the server in 2004, Bigby spells really were a win button as scrolls were far more rare and the metagame assesment of counters to min-max tactics was much less developed than it is now.
Once a mage hit lvl 17 any warrior might as well just back off.
Fortunetly these days are partly over and meelers got many new boons since it.
However one thing i dont like and that is duration of all these disabling spells. They are too long for a spell where opposition fails the save and practically lost it.
Don't get me wrong, these "Save or X" spells aren't hugely healthy or good for the game, but fixing the problem requires basically rebuilding the mechanics half of the server from the ground up to avoid putting classes wholesale into the trashbin, same as the UMD problem. It's not a simple solution.
UilliamNebel wrote: ↑Wed Feb 12, 2020 10:24 pmYou're right. Participating in the forums was a mistake. Won't do this again.
Anime Sword Fighter wrote: I have seen far too many miniskirt anime slave girls.
Re: Bigby's Curshing Hand
You could make it like re save in rounds equal to level of spell, so Crushing gives a reroll every 9 rounds, Fear gives a reroll every 4, etc.
Still a very sizeable nerf tho.
On Amia we went even further and just made CC spells last a max of 5 rounds, with ESF giving an extra round - but other spells in general were also made more powerful to account for the fact that you could no longer Fear someone for RL minutes.
Still a very sizeable nerf tho.
On Amia we went even further and just made CC spells last a max of 5 rounds, with ESF giving an extra round - but other spells in general were also made more powerful to account for the fact that you could no longer Fear someone for RL minutes.
-
- Posts: 99
- Joined: Tue Apr 24, 2018 1:58 am
Re: Bigby's Curshing Hand
woof.
if he has 9th level spell slots, and wasn't going to kill you in 9 rounds, then he had no intention of killing you at all.
so, yeah, seems like a nerf... but not a noticeable one, imo.
-
- Posts: 1860
- Joined: Mon Sep 08, 2014 4:44 pm
Re: Bigby's Curshing Hand
I'm afraid I'll have to call you on this one.Shadowy Reality wrote:It is likewise unfortunate that everyone needs 350+ HP to survive more than one WM hit or the Evo Combo.
The least amount of hit points a character can have by level 30 is 270*. That's assuming a pure mage with 8 constitution and no toughness feat.
Bumping that total to over 350 requires a modest investment of 14 constitution on a pure mage--which has the lowest base hit point total in the game.
Which is essentially to say that unless you're playing a pure mage with virtually no constitution investment at all, you're guaranteed to have 350+ hit points. I should hope that anyone with fewer hit points than that would struggle; were that not the case, then dying on Arelith would probably be considered quite the impressive feat.
(* Gifts of Humility and Totem Druids excluded.)
-
- Arelith Platinum Supporter
- Posts: 423
- Joined: Tue Apr 03, 2018 3:10 pm
- Location: Washington, DC
- Contact:
Re: Bigby's Curshing Hand
Hmmm, I don't think you are doing your math right. A wizard with 8 Con would receive 3 hp/lvl and have 90 hps at lvl 30. (Calculated because Wizard HD = 4 and Con 8 = a -1 modifier). Am I missing something?Peppermint wrote: ↑Tue Jun 12, 2018 6:52 amI'm afraid I'll have to call you on this one.Shadowy Reality wrote:It is likewise unfortunate that everyone needs 350+ HP to survive more than one WM hit or the Evo Combo.
The least amount of hit points a character can have by level 30 is 270*. That's assuming a pure mage with 8 constitution and no toughness feat.
Bumping that total to over 350 requires a modest investment of 14 constitution on a pure mage--which has the lowest base hit point total in the game.
Which is essentially to say that unless you're playing a pure mage with virtually no constitution investment at all, you're guaranteed to have 350+ hit points. I should hope that anyone with fewer hit points than that would struggle; were that not the case, then dying on Arelith would probably be considered quite the impressive feat.
(* Gifts of Humility and Totem Druids excluded.)
Just as a for instance, my Bard 14/Rogue 4 with Con 14 and Toughness has 170 hps. If I go pure bard from here on out I'll have 278 hps, well under 350. I won't even get to 350 with my Bard Song active. The struggle for caster classes and hps is real.
-
- Posts: 1860
- Joined: Mon Sep 08, 2014 4:44 pm
Re: Bigby's Curshing Hand
I'm assuming optimal gear. +12 constitution from buffs/items is an additional 180 hit points at 30.
-
- Arelith Platinum Supporter
- Posts: 423
- Joined: Tue Apr 03, 2018 3:10 pm
- Location: Washington, DC
- Contact:
Re: Bigby's Curshing Hand
Ahhh I see, but won't many be boosting their main stat over Con? I definitely cast Endurance on myself each time out but I haven't put Con on my gear.
-
- Arelith Gold Supporter
- Posts: 1268
- Joined: Mon Sep 08, 2014 9:56 am
Re: Bigby's Curshing Hand
This is the issue, you are pretty much forced to have Con as a secondary stat on every character, along with a high base Con by itself. Not to mention you only really reach that level of gear in the epics, but that is besides the point.Peppermint wrote: ↑Tue Jun 12, 2018 8:54 amI'm assuming optimal gear. +12 constitution from buffs/items is an additional 180 hit points at 30.
I know it is the meta and that things are balanced for that currently, but I can still argue that an ideal world where having a mage with Dex as a secondary stat for more AC could be as viable as one with Con for more HP is more interesting than what we currently have. Choices are good.
-
- Posts: 1860
- Joined: Mon Sep 08, 2014 4:44 pm
Re: Bigby's Curshing Hand
Mid to high range enchanted gear tends to have, at the very least, two stats.
The necessity of constitution isn't what's keeping mages from investing in dexterity. Dexterity being a bad primary stat for mages is what's keep mages from investing in dexterity. Mages invest primary casting stat and then constitution. Nearly every server. When you're wearing cloth anyhow, dexterity only carries you so far.
That said, if you want to tristat, it's certainly possible. Runic gear makes it easy enough. Transmutation focuses (for a caster) make it even easier.
The necessity of constitution isn't what's keeping mages from investing in dexterity. Dexterity being a bad primary stat for mages is what's keep mages from investing in dexterity. Mages invest primary casting stat and then constitution. Nearly every server. When you're wearing cloth anyhow, dexterity only carries you so far.
That said, if you want to tristat, it's certainly possible. Runic gear makes it easy enough. Transmutation focuses (for a caster) make it even easier.
Re: Bigby's Curshing Hand
Choices are good, but a mage is going to get like 10 AC maximum from their dex with full investment. That's kind of lackluster regardless of how necessary con is or isn't.Shadowy Reality wrote: ↑Tue Jun 12, 2018 9:21 amThis is the issue, you are pretty much forced to have Con as a secondary stat on every character, along with a high base Con by itself. Not to mention you only really reach that level of gear in the epics, but that is besides the point.Peppermint wrote: ↑Tue Jun 12, 2018 8:54 amI'm assuming optimal gear. +12 constitution from buffs/items is an additional 180 hit points at 30.
I know it is the meta and that things are balanced for that currently, but I can still argue that an ideal world where having a mage with Dex as a secondary stat for more AC could be as viable as one with Con for more HP is more interesting than what we currently have. Choices are good.
You can do dex-heavy mages now, but you only go for 18 dex total to max our the AC on spellthief armor, and even doing that requires EMA and a full tumble dump to make it work.
UilliamNebel wrote: ↑Wed Feb 12, 2020 10:24 pmYou're right. Participating in the forums was a mistake. Won't do this again.
Anime Sword Fighter wrote: I have seen far too many miniskirt anime slave girls.
Re: Bigby's Curshing Hand
Everyone has maximum possible constitution as mandatory, or pulls shorther rope. Not just mage.Shadowy Reality wrote: ↑Tue Jun 12, 2018 9:21 amThis is the issue, you are pretty much forced to have Con as a secondary stat on every character, along with a high base Con by itself. Not to mention you only really reach that level of gear in the epics, but that is besides the point.Peppermint wrote: ↑Tue Jun 12, 2018 8:54 amI'm assuming optimal gear. +12 constitution from buffs/items is an additional 180 hit points at 30.
I know it is the meta and that things are balanced for that currently, but I can still argue that an ideal world where having a mage with Dex as a secondary stat for more AC could be as viable as one with Con for more HP is more interesting than what we currently have. Choices are good.