Subdual takes 50 RL mins to clear?
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Subdual takes 50 RL mins to clear?
While I could understand maybe 20 mins tops....almost an hour is overkill, can this be toned back...seriously, also lasts through PvP which is extremely harsh.
Re: Subdual takes 50 RL mins to clear?
While I'm in agreement it should be toned back a bit. It lasts as long as it does to allow lengthy RP after subdual rather than functioning like a cheap knockdown wherein the subdued character is able to fight and attack their subdue-er immediately after getting back up.
Basically, its how it is because the average player can't be trusted not to cheese horribly after being subdued, and the debuff makes running away difficult(usually by encumbering the subdued PC), and a second round of PvP virtually impossible.
Basically, its how it is because the average player can't be trusted not to cheese horribly after being subdued, and the debuff makes running away difficult(usually by encumbering the subdued PC), and a second round of PvP virtually impossible.
Plays: Durvayas(deleted), Marco(deleted), Hounynrae(NPC), Sinithra Auvry'ndal(rolled), Rauvlin Barrith(Active), Madeline Clavelle(Shelved)
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Re: Subdual takes 50 RL mins to clear?
Subdual really is an alternative conclusion to PvP rather than retreat or death. Like death, you are weakened, but did not perish, allowing for a continuation of capture, or seeking recovery from your injuries from a healer.
Halving the time down to 30 minutes couldn't hurt though.
Halving the time down to 30 minutes couldn't hurt though.
Please don't feed my sister.
Re: Subdual takes 50 RL mins to clear?
Its a shame that it is so rarely used, since trying to subdue someone is limited to a small spread of specific weapons(virtually none of which are on the 'optimal' list which so many PCs are built around), which makes it situational(and its use unlikely) at best, and makes actually winning the fight harder due to the AB penalty. People would generally rather kill someone and win to raise them later, than try to take them alive and make winning harder by fighting with an inferior weapon at a lower AB than normal.DM Titania wrote: ↑Fri May 18, 2018 1:57 pmSubdual really is an alternative conclusion to PvP rather than retreat or death. Like death, you are weakened, but did not perish, allowing for a continuation of capture, or seeking recovery from your injuries from a healer.
Halving the time down to 30 minutes couldn't hurt though.
Simply put, the system isn't an attractive option. It may make RP sense to use it, but mechanically its a terrible option to take, and loathe as I am to say it, this server is rife with powerbuilds, and only on a powerbuild specifically designed with subdual in mind, is it a good idea to even consider using against another one.
Plays: Durvayas(deleted), Marco(deleted), Hounynrae(NPC), Sinithra Auvry'ndal(rolled), Rauvlin Barrith(Active), Madeline Clavelle(Shelved)
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Re: Subdual takes 50 RL mins to clear?
I love that the subdual system exists and kind of wish it was the default PVP option. Promote reasons for defeating someone in PVP and then continuing roleplay afterwards, rather than penalizing them for taking an option that’s not kill and move on. Right now it’s just easier to kill them and leave the roleplay at “and then they died, the end” - especially once you consider that most people will either need to burn an expensive scroll or find an altar or a cleric.
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Re: Subdual takes 50 RL mins to clear?
This is definitely not the intended behavior of Subdual that I remember.
Subdual lasted not 50 RL minutes, but 50 SECONDS.
Subdual lasted not 50 RL minutes, but 50 SECONDS.
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Re: Subdual takes 50 RL mins to clear?
Yeah that subdual you suffered recently DD was only a minute.
Re: Subdual takes 50 RL mins to clear?
50 seconds is not long enough 20- 30 minutes is fine
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Re: Subdual takes 50 RL mins to clear?
As is their right to. No one can force anyone to engage in capture RP if they don't want to.
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Re: Subdual takes 50 RL mins to clear?
From my very fair point of view, subdual should work like this:
All the "chance" factors of death are removed. It's either do or don't.
Once subdued, the character has a minute-long disable.
If a rope is employed, the duration is extended to 30 minutes.
The lasso/rope does not leave the character inventory once used (it's assumed it's just a spare or some length of it). At any time, the capturing character can remove the 30-minutes disable by using the rope again in the same character.
At ANY point during this disable, the character may write -unrelent to expire.
If people want to CHEESE out of subdual, let them. There's no point in forcing RP down somebody's throat, specially if they don't care for it. If somebody, as a player, cannot handle defeat, warranted or otherwise, then that's their problem, and to a very personal level, I don't see any reason to bother putting up much effort to write a story with somebody that is without the inclination to, you know, actually RP.
I'm the first person to complain about characters that think with their AB score and apply it as a method to build a story, but subdual is mostly a RP tool, and everybody involved is in their right to handle the situation as they feel narratively inclined, for good or ill.
All the "chance" factors of death are removed. It's either do or don't.
Once subdued, the character has a minute-long disable.
If a rope is employed, the duration is extended to 30 minutes.
The lasso/rope does not leave the character inventory once used (it's assumed it's just a spare or some length of it). At any time, the capturing character can remove the 30-minutes disable by using the rope again in the same character.
At ANY point during this disable, the character may write -unrelent to expire.
If people want to CHEESE out of subdual, let them. There's no point in forcing RP down somebody's throat, specially if they don't care for it. If somebody, as a player, cannot handle defeat, warranted or otherwise, then that's their problem, and to a very personal level, I don't see any reason to bother putting up much effort to write a story with somebody that is without the inclination to, you know, actually RP.
I'm the first person to complain about characters that think with their AB score and apply it as a method to build a story, but subdual is mostly a RP tool, and everybody involved is in their right to handle the situation as they feel narratively inclined, for good or ill.
Misc Changes, with the Feats and Skills sublinks.
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Re: Subdual takes 50 RL mins to clear?
Re: Subdual takes 50 RL mins to clear?
PS: Let Subdual work with every weapon and make Dirty Fighting not only negate the penalty but make it not reduce you to 1 attack so it's actually viable to use
thank you
thank you
Re: Subdual takes 50 RL mins to clear?
You don't need Dirty Fighting active, having the feat already should remove the penalty.
Re: Subdual takes 50 RL mins to clear?
Sure, still doesn't mean anyone can force anyone else to engage in capture RP if they don't want to. Some people just don't like interacting with some other people, and would rather not do it after a heated PvP engagement. I'd say not engaging to cool off rather than be acerbic and toxic is the more mature thing to do in such a case.
Re: Subdual takes 50 RL mins to clear?
If you don't want to interact with other people, why are you playing multiplayer?
If losing makes you acerbic and toxic and unable to interact with people IC, then you need to re-evaluate how you approach situations.
Alt-F4 is not an acceptable approach to RP that does not break rules.
If losing makes you acerbic and toxic and unable to interact with people IC, then you need to re-evaluate how you approach situations.
Alt-F4 is not an acceptable approach to RP that does not break rules.
Re: Subdual takes 50 RL mins to clear?
TimeAdept wrote: ↑Sun May 20, 2018 6:06 pmIf you don't want to interact with other people, why are you playing multiplayer?
If losing makes you acerbic and toxic and unable to interact with people IC, then you need to re-evaluate how you approach situations.
Alt-F4 is not an acceptable approach to RP that does not break rules.
well thats how it is
If you don't like someone and they interact with you, you can't just ignore them. If they PvP you and you lose, you get to stay dead if you want.
Re: Subdual takes 50 RL mins to clear?
Staying dead is different than "at-f4", one implies you're acting within the bounds of the world, the other says to me "I don't like what happening so I take my ball and go home".
Re: Subdual takes 50 RL mins to clear?
This is admittedly a moot point unless you get revived against your wish after hitting -unrelent
Re: Subdual takes 50 RL mins to clear?
At which point if you made it clear you don't want a raise and they raised you anyways, you screenshot, and then log out, taking the time to fill out a report to send to the DMs.
Plays: Durvayas(deleted), Marco(deleted), Hounynrae(NPC), Sinithra Auvry'ndal(rolled), Rauvlin Barrith(Active), Madeline Clavelle(Shelved)
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Re: Subdual takes 50 RL mins to clear?
You guys are seeing the worst cases scenarios here.
I want to believe that the server is composed of... mostly sensible adults, and we have the endlessly useful ability of talking with the other players to ensure that everybody has fun. Wisdom comes in the shape of simply finding resolutions that don't aggravate the players, but the characters.
Yes, everybody is free to choose who do they want to interact with, and yes! Consequences matter. Yes, flatly leaving the game is not a choice, but neither is going in a 'I don't wanna' tantrum. If you have a problem with another player or what they are doing, talking it in a sensible, direct tone and voicing why this matters to you is essential.
BY THE SAME PRINCIPLES that we have to trust the other player to be mature enough to play without dadda DM on their shoulder, we have to believe that we can trust them with being part of our stories and playing their parts, as heroes, villains, antagonists, rivals, or whatever archetype they are filling. If you see a player that cannot handle being part of a story, or that literally just plays when they are on the winning side, then that's a player I'm not interested to play with, and yet I'm perfectly willing to go through the same process below.
Talk.
If there's not a resolution? Then you get to exercise your right of walking away.
If Consequences have to matter, then make them matter to be done with the problem. And if that is not enough just get a DM and OOC it henceforth because that's not your problem anymore by miles.
I want to believe that the server is composed of... mostly sensible adults, and we have the endlessly useful ability of talking with the other players to ensure that everybody has fun. Wisdom comes in the shape of simply finding resolutions that don't aggravate the players, but the characters.
Yes, everybody is free to choose who do they want to interact with, and yes! Consequences matter. Yes, flatly leaving the game is not a choice, but neither is going in a 'I don't wanna' tantrum. If you have a problem with another player or what they are doing, talking it in a sensible, direct tone and voicing why this matters to you is essential.
BY THE SAME PRINCIPLES that we have to trust the other player to be mature enough to play without dadda DM on their shoulder, we have to believe that we can trust them with being part of our stories and playing their parts, as heroes, villains, antagonists, rivals, or whatever archetype they are filling. If you see a player that cannot handle being part of a story, or that literally just plays when they are on the winning side, then that's a player I'm not interested to play with, and yet I'm perfectly willing to go through the same process below.
Talk.
If there's not a resolution? Then you get to exercise your right of walking away.
If Consequences have to matter, then make them matter to be done with the problem. And if that is not enough just get a DM and OOC it henceforth because that's not your problem anymore by miles.
Misc Changes, with the Feats and Skills sublinks.
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Re: Subdual takes 50 RL mins to clear?
You'd be surprised how different everything looks like when you take the glasses of cynicism off, Cortex. Perhaps you should give it a try ?
Misc Changes, with the Feats and Skills sublinks.
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Re: Subdual takes 50 RL mins to clear?
anyone who knows me knows im grossly optimistic