too many raw gems
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too many raw gems
There are far too many raw garnets, topaz, sapphires, and fire opals around - on loot.
If you care to pick them up you soon will have piles of them.
They are sold in stacks for close to nothing in shops.
Like it is now there is no reeason to search for those gems in special places.
So maybe make them more rare in or take them out of the loot matrix?
If you care to pick them up you soon will have piles of them.
They are sold in stacks for close to nothing in shops.
Like it is now there is no reeason to search for those gems in special places.
So maybe make them more rare in or take them out of the loot matrix?
Last edited by nobs3 on Sun Dec 17, 2017 1:05 am, edited 1 time in total.
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Re: too many raw gems
Since the new loot thing has been introduced (all these raw gems and other stuff) I've been pretty surprised by how common rare gems have become. Even a low level can easily find a small pile of fire opals after an adventure. Those used to be dragon quality loot, now they're Bramble Bugbear quality loot.
I think the occurrence of rare gems could be turned down. They've sort of become worthless. There's just so many! I would totally support making them rarer in the loot matrix, or removing them from 'normal' mobs and having them just drop from bosses/dragons/scary stuff.
I think the occurrence of rare gems could be turned down. They've sort of become worthless. There's just so many! I would totally support making them rarer in the loot matrix, or removing them from 'normal' mobs and having them just drop from bosses/dragons/scary stuff.
Characters: Xun'sali (ACTIVE), Tianae Tymeaneldth (Rolled), Sylali (Rolled), Magpie (Rolled), Ker'uanna Tymeaneldth (Rolled), Lepota Poklona (Rolled), Andariel Bloodletter (Shelved), Tahl'tril Cyredrretyn (Rolled), L'omithiel (Shelved).
Re: too many raw gems
Gnomes love gems ... and they can always be cut and sold in the gem scales. Many really rare gems are still hard to come across: Ruby, emerald and diamond.
Aloise "Lois", Biarray "Ray", Uniethrade. INACTIVE: Ivory Bushdiggger DEAD: Cuchilla. Beliat, Clyasy. Cristyn. Fadriatta. Fraya Stensamler (Chief Librarian). Goirin. Greensleeves. Gwydynya. Hilda. Kaxandra. Trista. Willisa.
Re: too many raw gems
Saphires and Topaz were never super rare to start with. Heck there are topaz outside the grove. The really rare ones emeralds and rubies are still hard to find.
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Re: too many raw gems
Cuchilla wrote:Gnomes love gems ... and they can always be cut and sold in the gem scales. Many really rare gems are still hard to come across: Ruby, emerald and diamond.
No, I think they're too easily found. Including the 'rare' gems you've listed. The only rare gems are star sapphires and beljuril gems and the like, now.Sab1 wrote:Saphires and Topaz were never super rare to start with. Heck there are topaz outside the grove. The really rare ones emeralds and rubies are still hard to find.
Characters: Xun'sali (ACTIVE), Tianae Tymeaneldth (Rolled), Sylali (Rolled), Magpie (Rolled), Ker'uanna Tymeaneldth (Rolled), Lepota Poklona (Rolled), Andariel Bloodletter (Shelved), Tahl'tril Cyredrretyn (Rolled), L'omithiel (Shelved).
Re: too many raw gems
If people have so many rubies, emeralds and diamonds they're just falling out of their pockets you can kindly direct them to my characters who will be HAPPY to pay a fair price for them.
As for selling them: Try checking places other than the normal NPC merchants.
As for selling them: Try checking places other than the normal NPC merchants.
Last edited by TimeAdept on Sun Dec 17, 2017 12:41 am, edited 1 time in total.
Re: too many raw gems
Raw Gems need to be cut or they're more or less worthless. It gives Art Crafting people a way to make some money, so you could sell them on to those folks.
RP only starts at 30 if you're a coward.
Re: too many raw gems
This. Please.TimeAdept wrote:If people have so many rubies, emeralds and diamonds they're just falling out of their pockets you can kindly direct them to my characters who will be HAPPY to pay a fair price for them.
As for selling them: Try checking places other than the normal NPC merchants.
I have heaps of topaz and sapphires but anything beyond sapphire (ruby, diamond and especially emerald) are still exceedingly rare.
Current character: Abigail Duskwood
Re: too many raw gems
Just want to say: garnets, topaz, and even sapphire should not be all to rare. But there should still be a reason to go at a low level dungeon to mine them. (sapphires and opals at mid-level dungeons)
As it is now they can be found in masses in normal loot. So mining them is not needed anymore. (There is no reason to send out low level characters to search for those gems...)
In Andunor there are stacks of 99 garnets sold for 300 gold...
My character tries to sell garnets, topaz, sapphire, and fire opals in his shop and outside the shop to players. The prices just did went so far down.
And I wonder how many characters have mining bags full of middle-raw gems.
(Rubies, diamonds, and emeralds work well)
As it is now they can be found in masses in normal loot. So mining them is not needed anymore. (There is no reason to send out low level characters to search for those gems...)
In Andunor there are stacks of 99 garnets sold for 300 gold...
My character tries to sell garnets, topaz, sapphire, and fire opals in his shop and outside the shop to players. The prices just did went so far down.
And I wonder how many characters have mining bags full of middle-raw gems.
(Rubies, diamonds, and emeralds work well)
Re: too many raw gems
I will say sapphire and fire opal are definitely the lost middle child of gems. All the other cheap stuff is easy to cut and has a good time to gp ration or directly is used in temp essences or the dysts are useful. All the much higher gems have direct uses in gem and dust form for essences, portal lenses, and high end niche crafting things. Fire Opal and Sapphire make less than desirable essences and their dusts don't do much useful either, so they just sort of get dumped off.
Re: too many raw gems
Buy these, and put them directly in the gem scales. Each garnet is worth ~100-ish, so enjoy your 10000% profit marginnobs3 wrote: In Andunor there are stacks of 99 garnets sold for 300 gold...
Plays: Durvayas(deleted), Marco(deleted), Hounynrae(NPC), Sinithra Auvry'ndal(rolled), Rauvlin Barrith(Active), Madeline Clavelle(Shelved)
Re: too many raw gems
I think he meant uncut garnets.Durvayas wrote:Buy these, and put them directly in the gem scales. Each garnet is worth ~100-ish, so enjoy your 10000% profit marginnobs3 wrote: In Andunor there are stacks of 99 garnets sold for 300 gold...
Re: too many raw gems
If you can cut them, my post is still accurate.Freyason wrote:I think he meant uncut garnets.Durvayas wrote:Buy these, and put them directly in the gem scales. Each garnet is worth ~100-ish, so enjoy your 10000% profit marginnobs3 wrote: In Andunor there are stacks of 99 garnets sold for 300 gold...
Plays: Durvayas(deleted), Marco(deleted), Hounynrae(NPC), Sinithra Auvry'ndal(rolled), Rauvlin Barrith(Active), Madeline Clavelle(Shelved)
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Re: too many raw gems
I've never seen a diamond or emerald dropped. Ruby maybe once.
Fire Agates and Opals used to be super rare, but I'm actually glad they're easier to find now.
Sapphires were never that rare, in my opinion.
Fire Agates and Opals used to be super rare, but I'm actually glad they're easier to find now.
Sapphires were never that rare, in my opinion.
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Re: too many raw gems
My two cents in the matter would be to remove Raw Gemstones from the drops of creatures alltogether, forcing adventurers to travel to the specific location where the desired gemstone can be extracted.
Not only would it balance slightly the massive amount of low-teir gemstones that come into occuranse, (there is plenty of Greenstone deposits anyhow). It would also help to combat my extraordinary hoarding ability.
Currently my own character have one of the miningbags full of uncut gemstones, which I will never come around to cutting, as other things are more valuable to do with the craftingpoints.
ps. Playing a Strenght built Gnome with a Gemstone fetish did not help my anti-hoarding tendencies at all.
pss. Also taking out Gemstones of the miningbags are a pain in the buttocks.
Not only would it balance slightly the massive amount of low-teir gemstones that come into occuranse, (there is plenty of Greenstone deposits anyhow). It would also help to combat my extraordinary hoarding ability.
Currently my own character have one of the miningbags full of uncut gemstones, which I will never come around to cutting, as other things are more valuable to do with the craftingpoints.
ps. Playing a Strenght built Gnome with a Gemstone fetish did not help my anti-hoarding tendencies at all.
pss. Also taking out Gemstones of the miningbags are a pain in the buttocks.
Re: too many raw gems
Please don't remove raw gems from monsters, they are a massive source of income and being able to get gems and gm dust in the quantities required by full time merchants of consumables, like skleen, heal potions, mojo, attunements and essences.
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Re: too many raw gems
I would rather see this filled by accessable resourcespots for the desired Gemstones, then repeatedly grinding the Bramble Woods.TimeAdept wrote:Please don't remove raw gems from monsters, they are a massive source of income and being able to get gems and gm dust in the quantities required by full time merchants of consumables, like skleen, heal potions, mojo, attunements and essences.
Also, by the use of the expanded warehouses, these Gemstones should be accessable too you, even if you don't spend alot of time outside the city walls. (If the warehouse is correctly opperational that is).
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Re: too many raw gems
Things seem to be fine, you could say the same for 20 other items that drop in normal loot, if you don't want the gems leave them behind, just like irongut potions, various dusts etc etc.
Re: too many raw gems
The reason the warehouse functions is because PCs sell the loot they find. IT's not being filled with the 3 greenstones you find from the deposit, I can guarantee that. It functions and is useable by PCs who don't often leave town specifically because the raw ores drop from monsters.
Grinding the Bramble Woods is more activity creating than grinding set spots to hit rocks. you'd need to add a lot more of them to make up for all raw gems being removed from loot.
Grinding the Bramble Woods is more activity creating than grinding set spots to hit rocks. you'd need to add a lot more of them to make up for all raw gems being removed from loot.
Re: too many raw gems
Exactly.azrael_athing wrote:My two cents in the matter would be to remove Raw Gemstones from the drops of creatures alltogether, forcing adventurers to travel to the specific location where the desired gemstone can be extracted.
Not only would it balance slightly the massive amount of low-teir gemstones that come into occuranse, (there is plenty of Greenstone deposits anyhow). It would also help to combat my extraordinary hoarding ability.
Currently my own character have one of the miningbags full of uncut gemstones, which I will never come around to cutting, as other things are more valuable to do with the craftingpoints.
ps. Playing a Strenght built Gnome with a Gemstone fetish did not help my anti-hoarding tendencies at all.
pss. Also taking out Gemstones of the miningbags are a pain in the buttocks.
But maybe only garnets, topaz, sapphires, and fire opals
And maybe increase the number of chunks you can get from deposits: the lower the value the more chunks. That way lowlevels can be send out mining e.g. greenstones for mages oder gems to make skleens...
Re: too many raw gems
I would rather start to ballance the other 20 items too. E.g. mage irongut potions somewhat useable (longer duration?).Woper_The_Black wrote:Things seem to be fine, you could say the same for 20 other items that drop in normal loot, if you don't want the gems leave them behind, just like irongut potions, various dusts etc etc.
The point is that there are too many of those gems around so the market does not work anymore and there is no need to search or pay for gems. = less interaction
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Re: too many raw gems
I buy gems from Pc's all the time and basically can't get enough. Leads to tons of interaction.
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Re: too many raw gems
This might be an unpopular opinion but I'll give it a shot.
I think the raw gems, and for the matter, most crafting components (most, not all) are in a perfect place and are rare/common enough for their status both for daily players, and players who got limited time to play. Some gems are supposed to be rare but in reality they arent that rare (fire opals, sapphires) because the devs decided that these particular rare gems should be more accessible for the casual players while other gems remain rare even for the everyday players. It's really hard to find the balance for those things and I think the matrix is in a RELATIVELY good spot. P.S. I also ragequit when I find 3 zinc on a row Baator, etc etc.
I think the raw gems, and for the matter, most crafting components (most, not all) are in a perfect place and are rare/common enough for their status both for daily players, and players who got limited time to play. Some gems are supposed to be rare but in reality they arent that rare (fire opals, sapphires) because the devs decided that these particular rare gems should be more accessible for the casual players while other gems remain rare even for the everyday players. It's really hard to find the balance for those things and I think the matrix is in a RELATIVELY good spot. P.S. I also ragequit when I find 3 zinc on a row Baator, etc etc.
Currently playing: Seth Xylo
Re: too many raw gems
I just shove them into my mining bag, then offload them in someone with Art. Or hire someone. Or just don't pick them up if you don't want them!
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Re: too many raw gems
I think you have underestimated my Hoarding tendencies... you really think I leave Irongut Potions behind? They are worth what... 8 gold?Woper_The_Black wrote:Things seem to be fine, you could say the same for 20 other items that drop in normal loot, if you don't want the gems leave them behind, just like irongut potions, various dusts etc etc.
The reason the Werehouse functions right now, even though most of them are horrible managed, is that there is too many Gemstones in circulations, the mentioned statement that the Werehouse functions for PC's who do not leave town, would still be accurate, the prices in the werehouse would however, be different.TimeAdept wrote:The reason the warehouse functions is because PCs sell the loot they find. IT's not being filled with the 3 greenstones you find from the deposit, I can guarantee that. It functions and is useable by PCs who don't often leave town specifically because the raw ores drop from monsters.
Grinding the Bramble Woods is more activity creating than grinding set spots to hit rocks. you'd need to add a lot more of them to make up for all raw gems being removed from loot.
And honestly I don't think Grinding the Bramble Woods is a more activating method then grinding rocks, as the grinding of rocks then could be implimented into the werehouse system with someone systematically gathering them to sell in town.
e.g "Hello! I'm Dwarfy McDwarfface, I'm a dedicated Coalminer, I mine Coal!"
Or would you to counter such claim also desire Coal, (and any other material) dropped as loot?
Second this.nobs3 wrote:Exactly.azrael_athing wrote:My two cents in the matter would be to remove Raw Gemstones from the drops of creatures alltogether, forcing adventurers to travel to the specific location where the desired gemstone can be extracted.
Not only would it balance slightly the massive amount of low-teir gemstones that come into occuranse, (there is plenty of Greenstone deposits anyhow). It would also help to combat my extraordinary hoarding ability.
Currently my own character have one of the miningbags full of uncut gemstones, which I will never come around to cutting, as other things are more valuable to do with the craftingpoints.
ps. Playing a Strenght built Gnome with a Gemstone fetish did not help my anti-hoarding tendencies at all.
pss. Also taking out Gemstones of the miningbags are a pain in the buttocks.
But maybe only garnets, topaz, sapphires, and fire opals
And maybe increase the number of chunks you can get from deposits: the lower the value the more chunks. That way lowlevels can be send out mining e.g. greenstones for mages oder gems to make skleens...