EDIT: Including a post I made further down, for clarification:
Another quote:Poller wrote:Mechanical options would be more about making sure your character can perform in combat, or help others do so. This is what NWN itself was originally about, combat that happened to have a story.Aodh Lazuli wrote:There's a difference? All the mechanical options (bar increased or decreased XP gain, I guess), are roleplay options.
Roleplay options were added on by people going beyond that limited goal. Things like clothing changes, message board systems, settlement mechanics. I would personally put crafting between the two, because it does focus on increasing gold, making for a stronger character, but it can also be made to tell the story or enable access to other places that can tell a story.
The discussions that inspired this poll expressed that there were few things that affected the environment, and that the primary changes from vanilla NWN were instead based around improving the game mechanically, instead of focusing on telling character stories. Combat improvements versus what can make a story that much more engaging.
"A Clarification: Systems like the bartending XP reward are a great example of RP tools as well. You get rewarded for roleplaying, and relatively substantially as well."