Trap Difficulty Suggestion

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kainshots
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Joined: Sat Jan 06, 2018 1:41 am

Trap Difficulty Suggestion

Post by kainshots » Wed Feb 14, 2018 4:00 pm

I recommend turning down the trap difficulty in the low level area's here. Specifically the tin mines with the xvarts. There's a chest there that has a difficulty so high that it's not possible to spot on a dedicated low level rogue, I stood next to it with search on for a good 2-3 minutes irl, with a dc 26 reflex save to avoid, and deals 57 dmg(1-shotting most anyone thats level appropriate for the area) on triggering it, that infinitely resets. Kind of an odd spike in difficulty in the middle of a cave of easy mode mobs.

Gods_Kill_People
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Re: Trap Difficulty Suggestion

Post by Gods_Kill_People » Wed Feb 14, 2018 4:13 pm

Tin mines? Are you speaking of the Coal mines perhaps? Or the Iron Mine?

kainshots
Posts: 20
Joined: Sat Jan 06, 2018 1:41 am

Re: Trap Difficulty Suggestion

Post by kainshots » Wed Feb 14, 2018 4:22 pm

nope. West of skaljard there's a derelict tin mine. it's one of the very first quests the mayor can give you. You may be thinking of normal arelith and not the EE server. I haven't seen any mention of a coal or iron mine on here yet but I haven't explored everywhere.

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If Valor Were Inches
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Re: Trap Difficulty Suggestion

Post by If Valor Were Inches » Thu Feb 15, 2018 2:27 pm

Coal/Iron mines are Regular Arelith areas, not EE areas.

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