Evaluation time polls
Posted: Wed Sep 27, 2017 6:17 pm
I try to summarize the results of the three polls about time usage:
viewtopic.php?f=39&t=14251
viewtopic.php?f=39&t=14253
viewtopic.php?f=39&t=14252
The time which is spend on different actions can be clustered in…
Adventuring (mostly outside cities) (Exploring places, sneaking, spying & Solo adventuring with challenge & Adventure in groups with much rp & Adventure in groups with low rp): 43 votes [4 questions]
Talking (Talking “politics” and building up longer stories & Chitchat, situative rp): 33 votes [2 questions]
Passive actions (Waiting for something to happen, trying to form/find a party & Walking (just to reach a place), fights without challenge): 31 votes [2 questions]
Economic actions (Crafting and finding resources & Organization, faction/ place management (shop management was missing!): 17 votes [2 questions]
The top four of “wasted” time:
1. Waiting for something to happen, trying to form/find a party (46 votes)
2. Walking (just to reach a place), fights without challenge (28 votes)
3. Adventure in groups with low rp (26 votes)
4. Crafting and finding resources (25 votes) [most likely the time spend on searching and walking]
(as expected the more “passive” actions…)
Suggestions to change this?
(e.g. “tools” to help forming parties (similar to the alarm bells, or dynamic missions to help spontaneous party forming; or more small chance of attacks adjusted to the average party level)
Top four people want to spend more time on:
1. Adventure in groups with much rp (37 votes)
2. Exploring places, sneaking, spying (31 votes)
3. Talking “politics” and building up longer stories (28 votes)
4. Chitchat, situative rp (20 votes)
(= the more active actions, somewhat more focused on “adventure” than on “politics” but close to balance)
Suggestions to support this?
viewtopic.php?f=39&t=14251
viewtopic.php?f=39&t=14253
viewtopic.php?f=39&t=14252
The time which is spend on different actions can be clustered in…
Adventuring (mostly outside cities) (Exploring places, sneaking, spying & Solo adventuring with challenge & Adventure in groups with much rp & Adventure in groups with low rp): 43 votes [4 questions]
Talking (Talking “politics” and building up longer stories & Chitchat, situative rp): 33 votes [2 questions]
Passive actions (Waiting for something to happen, trying to form/find a party & Walking (just to reach a place), fights without challenge): 31 votes [2 questions]
Economic actions (Crafting and finding resources & Organization, faction/ place management (shop management was missing!): 17 votes [2 questions]
The top four of “wasted” time:
1. Waiting for something to happen, trying to form/find a party (46 votes)
2. Walking (just to reach a place), fights without challenge (28 votes)
3. Adventure in groups with low rp (26 votes)
4. Crafting and finding resources (25 votes) [most likely the time spend on searching and walking]
(as expected the more “passive” actions…)
Suggestions to change this?
(e.g. “tools” to help forming parties (similar to the alarm bells, or dynamic missions to help spontaneous party forming; or more small chance of attacks adjusted to the average party level)
Top four people want to spend more time on:
1. Adventure in groups with much rp (37 votes)
2. Exploring places, sneaking, spying (31 votes)
3. Talking “politics” and building up longer stories (28 votes)
4. Chitchat, situative rp (20 votes)
(= the more active actions, somewhat more focused on “adventure” than on “politics” but close to balance)
Suggestions to support this?