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Different races that might be interesting to play?

Posted: Mon Sep 11, 2017 4:33 am
by DarkDreamer
Just an idea of what might be fun for the server.

Re: Different races that might be interesting to play?

Posted: Mon Sep 11, 2017 4:35 am
by Cortex
Less special, more mundane.

Re: Different races that might be interesting to play?

Posted: Mon Sep 11, 2017 4:50 am
by Hunter548
Cortex wrote:Less special, more mundane.

Re: Different races that might be interesting to play?

Posted: Mon Sep 11, 2017 4:53 am
by BrilliantInsanity
Hunter548 wrote:
Cortex wrote:Less special, more mundane.

Re: Different races that might be interesting to play?

Posted: Mon Sep 11, 2017 6:45 am
by gilescorey
I don't think Arelith needs more races, right now. To be honest, I think that there are too many as it is.

Re: Different races that might be interesting to play?

Posted: Mon Sep 11, 2017 7:15 am
by yellowcateyes
Let's make sure the existing races are fun and worth taking before going overboard in adding exotic new options.

Re: Different races that might be interesting to play?

Posted: Mon Sep 11, 2017 8:14 am
by Commissar
I would honestly rather see everything but humans made a reward. Or application only. A character's uniqueness should come from their character, not a racial template. Admittedly, that's not a very elves-and-dwarfy Forgotten Realms attitude, so I accept it's not likely to happen.

Nonetheless. With a limited playerbase, I'm firmly of the opinion that less is more.

Re: Different races that might be interesting to play?

Posted: Mon Sep 11, 2017 8:41 am
by Invader_Nym
Warforged. If I ever got a 5% I'd make a warforged.

Re: Different races that might be interesting to play?

Posted: Mon Sep 11, 2017 9:06 am
by Ambigue
Much like an ancient and wizened pervert (so dirty and vile), I have become almost entirely numb to the mundane, the usual, and the wholesome. I can only feel real RP pleasure by taking dumb, stupid, and janky character concepts and playing them to their logical conclusions.

If possible, I'd like to play any the following:

A Deer that Shoots Lasers ( based on this and this )

A golem of some kind (Warforged would be a good fit)

A Mephit that once served as a wizard's familiar

An awakened animal incapable of speech or using most kinds of equipment in exchange for being able to just use the bathroom wherever

A skeleton, ghost, or zombie who will finally be able to die once they complete their mission.

An Educated Ettin who's two heads bicker constantly about political theory

A gibberling who hunts men

A chicken who was once a man, but was balefully polymorphed into vengeful poultry

Re: Different races that might be interesting to play?

Posted: Mon Sep 11, 2017 1:38 pm
by Pavor Nocturnus
Absolutely none of those mentioned.

Re: Different races that might be interesting to play?

Posted: Mon Sep 11, 2017 1:40 pm
by Lorkas
There are some lycanthrope variants that are somewhat common and wouldn't be too disruptive I think.

Certainly not as disruptive as any of the other things listed, as long as it was reward-gated.

Re: Different races that might be interesting to play?

Posted: Mon Sep 11, 2017 2:36 pm
by Iceborn
What are those races even?
Screw those.

Kenku.
Spellscale.
And probably...
Lizardfolk.
Yuan-ti.
Troglodyte.
Oh, and quasits. Definitely quasits.

Re: Different races that might be interesting to play?

Posted: Mon Sep 11, 2017 4:39 pm
by Miaou
BrilliantInsanity wrote:
Hunter548 wrote:
Cortex wrote:Less special, more mundane.

Re: Different races that might be interesting to play?

Posted: Mon Sep 11, 2017 4:45 pm
by Aero Silver
Miaou said:
BrilliantInsanity said:
Hunter548 said:
Cortex said: Less special, more mundane.

+1

Re: Different races that might be interesting to play?

Posted: Mon Sep 11, 2017 4:56 pm
by Cerk Evermoore
I wouldn't mind more races that just can't live in any cities at all and are pure wilderness races. Dryad being a prime example.

Maybe some higher ranked demons / devils.

That and Durro so you can just be a crazy guy.

Re: Different races that might be interesting to play?

Posted: Mon Sep 11, 2017 5:53 pm
by RamblerTeo
can i rp a dog

Re: Different races that might be interesting to play?

Posted: Mon Sep 11, 2017 6:01 pm
by Ambigue
Aero Silver wrote:Miaou said:
BrilliantInsanity said:
Hunter548 said:
Cortex said: Less special, more mundane.

+1
How?

Mundane's already covered. You have your core races and their common variants. Adding anything else puts you into snowflake territory. Being 'not a commoner' puts you in snowflake territory. Being able to cast spells puts you in snowflake territory. Having a stat greater than 14 puts you in snowflake territory. Every single PC is a special little snowflake who can only be considered 'mundane' in so much as it's one snowflake among thousands.

Re: Different races that might be interesting to play?

Posted: Mon Sep 11, 2017 6:12 pm
by Cortex
If you're a commoner, sure. I think Arelith is fine the way it is right now regarding races and special races.

Re: Different races that might be interesting to play?

Posted: Mon Sep 11, 2017 6:28 pm
by High Primate
None of them.

Re: Different races that might be interesting to play?

Posted: Mon Sep 11, 2017 6:41 pm
by Karris the Anarchist
Please, none of them. Keep specials 5% or they'll stop being special.

Re: Different races that might be interesting to play?

Posted: Mon Sep 11, 2017 8:15 pm
by InTheFlesh
The only one I can say for certain that I'd want to see are the return of Genasi.

Re: Different races that might be interesting to play?

Posted: Mon Sep 11, 2017 9:20 pm
by ActionReplay
Myconids.

Re: Different races that might be interesting to play?

Posted: Mon Sep 11, 2017 9:36 pm
by InTheFlesh
Only if they keep using the current models, then YES.

Re: Different races that might be interesting to play?

Posted: Mon Sep 11, 2017 10:28 pm
by gilescorey
ActionReplay wrote:Myconids.
The real reason for the myconids nerf... AR wants to keep his mushroom friends from being killed for their juicy exp.

Re: Different races that might be interesting to play?

Posted: Mon Sep 11, 2017 10:48 pm
by Hunter548
Ambigue wrote:
Aero Silver wrote:Miaou said:
BrilliantInsanity said:
Hunter548 said:
Cortex said: Less special, more mundane.

+1
How?

Mundane's already covered. You have your core races and their common variants. Adding anything else puts you into snowflake territory. Being 'not a commoner' puts you in snowflake territory. Being able to cast spells puts you in snowflake territory. Having a stat greater than 14 puts you in snowflake territory. Every single PC is a special little snowflake who can only be considered 'mundane' in so much as it's one snowflake among thousands.
There's a vastly larger number of, say, aasimar than there are half-celestials, let alone elves vs half-celestials. I see absolutely no benefit in coding a new race for two people to play, and you obviously can't have a lot of the stuff on this list at any level other than 5%s.