Different races that might be interesting to play?

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What races would you like to see added?

Cambion
8
7%
Half Celestial
16
14%
Avariel
13
11%
Alu-Fiend
7
6%
Half Elemental creature
9
8%
Variant Lycanthrope forms
31
26%
Others? Comment in forum
33
28%
 
Total votes: 117

DarkDreamer
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Different races that might be interesting to play?

Post by DarkDreamer » Mon Sep 11, 2017 4:33 am

Just an idea of what might be fun for the server.

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Cortex
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Re: Different races that might be interesting to play?

Post by Cortex » Mon Sep 11, 2017 4:35 am

Less special, more mundane.
:)

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Hunter548
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Re: Different races that might be interesting to play?

Post by Hunter548 » Mon Sep 11, 2017 4:50 am

Cortex wrote:Less special, more mundane.
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Wed Feb 12, 2020 10:24 pm
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BrilliantInsanity
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Re: Different races that might be interesting to play?

Post by BrilliantInsanity » Mon Sep 11, 2017 4:53 am

Hunter548 wrote:
Cortex wrote:Less special, more mundane.

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gilescorey
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Re: Different races that might be interesting to play?

Post by gilescorey » Mon Sep 11, 2017 6:45 am

I don't think Arelith needs more races, right now. To be honest, I think that there are too many as it is.

yellowcateyes
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Re: Different races that might be interesting to play?

Post by yellowcateyes » Mon Sep 11, 2017 7:15 am

Let's make sure the existing races are fun and worth taking before going overboard in adding exotic new options.
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Commissar
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Re: Different races that might be interesting to play?

Post by Commissar » Mon Sep 11, 2017 8:14 am

I would honestly rather see everything but humans made a reward. Or application only. A character's uniqueness should come from their character, not a racial template. Admittedly, that's not a very elves-and-dwarfy Forgotten Realms attitude, so I accept it's not likely to happen.

Nonetheless. With a limited playerbase, I'm firmly of the opinion that less is more.
May you live in interesting times.
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Invader_Nym
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Re: Different races that might be interesting to play?

Post by Invader_Nym » Mon Sep 11, 2017 8:41 am

Warforged. If I ever got a 5% I'd make a warforged.

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Ambigue
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Re: Different races that might be interesting to play?

Post by Ambigue » Mon Sep 11, 2017 9:06 am

Much like an ancient and wizened pervert (so dirty and vile), I have become almost entirely numb to the mundane, the usual, and the wholesome. I can only feel real RP pleasure by taking dumb, stupid, and janky character concepts and playing them to their logical conclusions.

If possible, I'd like to play any the following:

A Deer that Shoots Lasers ( based on this and this )

A golem of some kind (Warforged would be a good fit)

A Mephit that once served as a wizard's familiar

An awakened animal incapable of speech or using most kinds of equipment in exchange for being able to just use the bathroom wherever

A skeleton, ghost, or zombie who will finally be able to die once they complete their mission.

An Educated Ettin who's two heads bicker constantly about political theory

A gibberling who hunts men

A chicken who was once a man, but was balefully polymorphed into vengeful poultry

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Pavor Nocturnus
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Re: Different races that might be interesting to play?

Post by Pavor Nocturnus » Mon Sep 11, 2017 1:38 pm

Absolutely none of those mentioned.
here
here
up here kane
Kane
up here
Kane morris

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Lorkas
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Re: Different races that might be interesting to play?

Post by Lorkas » Mon Sep 11, 2017 1:40 pm

There are some lycanthrope variants that are somewhat common and wouldn't be too disruptive I think.

Certainly not as disruptive as any of the other things listed, as long as it was reward-gated.

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Iceborn
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Re: Different races that might be interesting to play?

Post by Iceborn » Mon Sep 11, 2017 2:36 pm

What are those races even?
Screw those.

Kenku.
Spellscale.
And probably...
Lizardfolk.
Yuan-ti.
Troglodyte.
Oh, and quasits. Definitely quasits.
Misc Changes, with the Feats and Skills sublinks.
Available races
Spell Changes
Class Mechanics
Command Guide

Take a look before asking your questions!

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Miaou
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Re: Different races that might be interesting to play?

Post by Miaou » Mon Sep 11, 2017 4:39 pm

BrilliantInsanity wrote:
Hunter548 wrote:
Cortex wrote:Less special, more mundane.

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Aero Silver
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Re: Different races that might be interesting to play?

Post by Aero Silver » Mon Sep 11, 2017 4:45 pm

Miaou said:
BrilliantInsanity said:
Hunter548 said:
Cortex said: Less special, more mundane.

+1
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Cerk Evermoore
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Re: Different races that might be interesting to play?

Post by Cerk Evermoore » Mon Sep 11, 2017 4:56 pm

I wouldn't mind more races that just can't live in any cities at all and are pure wilderness races. Dryad being a prime example.

Maybe some higher ranked demons / devils.

That and Durro so you can just be a crazy guy.

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RamblerTeo
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Re: Different races that might be interesting to play?

Post by RamblerTeo » Mon Sep 11, 2017 5:53 pm

can i rp a dog

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Ambigue
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Re: Different races that might be interesting to play?

Post by Ambigue » Mon Sep 11, 2017 6:01 pm

Aero Silver wrote:Miaou said:
BrilliantInsanity said:
Hunter548 said:
Cortex said: Less special, more mundane.

+1
How?

Mundane's already covered. You have your core races and their common variants. Adding anything else puts you into snowflake territory. Being 'not a commoner' puts you in snowflake territory. Being able to cast spells puts you in snowflake territory. Having a stat greater than 14 puts you in snowflake territory. Every single PC is a special little snowflake who can only be considered 'mundane' in so much as it's one snowflake among thousands.

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Cortex
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Re: Different races that might be interesting to play?

Post by Cortex » Mon Sep 11, 2017 6:12 pm

If you're a commoner, sure. I think Arelith is fine the way it is right now regarding races and special races.
:)

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High Primate
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Re: Different races that might be interesting to play?

Post by High Primate » Mon Sep 11, 2017 6:28 pm

None of them.
Some builds I've worked on (not recommended):
Charisma Battlecleric
"E-Dodge Brycer"

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Karris the Anarchist
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Re: Different races that might be interesting to play?

Post by Karris the Anarchist » Mon Sep 11, 2017 6:41 pm

Please, none of them. Keep specials 5% or they'll stop being special.
That which doesn't kill you, simply makes you... stranger.

InTheFlesh
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Re: Different races that might be interesting to play?

Post by InTheFlesh » Mon Sep 11, 2017 8:15 pm

The only one I can say for certain that I'd want to see are the return of Genasi.

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ActionReplay
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Re: Different races that might be interesting to play?

Post by ActionReplay » Mon Sep 11, 2017 9:20 pm

Myconids.

InTheFlesh
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Re: Different races that might be interesting to play?

Post by InTheFlesh » Mon Sep 11, 2017 9:36 pm

Only if they keep using the current models, then YES.

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gilescorey
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Re: Different races that might be interesting to play?

Post by gilescorey » Mon Sep 11, 2017 10:28 pm

ActionReplay wrote:Myconids.
The real reason for the myconids nerf... AR wants to keep his mushroom friends from being killed for their juicy exp.

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Hunter548
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Re: Different races that might be interesting to play?

Post by Hunter548 » Mon Sep 11, 2017 10:48 pm

Ambigue wrote:
Aero Silver wrote:Miaou said:
BrilliantInsanity said:
Hunter548 said:
Cortex said: Less special, more mundane.

+1
How?

Mundane's already covered. You have your core races and their common variants. Adding anything else puts you into snowflake territory. Being 'not a commoner' puts you in snowflake territory. Being able to cast spells puts you in snowflake territory. Having a stat greater than 14 puts you in snowflake territory. Every single PC is a special little snowflake who can only be considered 'mundane' in so much as it's one snowflake among thousands.
There's a vastly larger number of, say, aasimar than there are half-celestials, let alone elves vs half-celestials. I see absolutely no benefit in coding a new race for two people to play, and you obviously can't have a lot of the stuff on this list at any level other than 5%s.
UilliamNebel wrote:
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You're right. Participating in the forums was a mistake. Won't do this again.
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