Meta-Orgs. Join? Revive? or Create.

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Are you more likely to:

Join an existing organization with an active membership roster
36
47%
Create/Found a new organization, never before seen on Arelith, and recruit followers to join you and your new group
14
18%
Revive an existing organization with a known history but has for whatever reason died out due to members who've gone inactive.
14
18%
Uh... Not really a joiner.
9
12%
Some other option not listed (please specify!)
3
4%
 
Total votes: 76

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The Kriv
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Meta-Orgs. Join? Revive? or Create.

Post by The Kriv » Tue Sep 25, 2018 12:23 am

Meta-organizations are organizations in which members are themselves organizations, and they aim to collectively control external organizations and to influence the surrounding environment.

In large RP campaigns (like the old Role Playing Gamers Association) I have participated in, "Meta-Orgs" are those groups that your character joins within the game. In Arelith, a Meta-Org would be the Hawkin', the Cordor Guard, the Knights of the Road, the Spider Legion, Whartown Waymen, etc...
-You look cool... for a naked chick in a booth...

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matheusgraef
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Re: Meta-Orgs. Join? Revive? or Create.

Post by matheusgraef » Tue Sep 25, 2018 4:10 pm

I played one of the founding members of the Horde and it was really worth it in the end. He was the last founder to still be active a few months ago and I decided to delete him, to see if the faction would maintain the momentum without him. Turns out it's still very, very active. It makes me really happy to know people are still enjoying the Horde - creating new, intriguing and rich plotlines, achieving new goals and taking the Horde to exciting directions I never thought the faction would take. Fun!

That being said, I don't know if I'd be the head of a faction anymore, or at least I feel like I need a looong break from it. Apart from work, social life and my own D&D campaign that I DM, logging in on my character felt a bit like starting a shift at a job, sometimes. I'd log in to receive 3 different messengers and just sit around on meetings for hours and it felt kind of boring and kind of killed the vibe of the game sometimes. Not to mention that there can be some very unpleasant OOC pressure.

tl;dr I'd rather join some faction nowadays.

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Twily
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Re: Meta-Orgs. Join? Revive? or Create.

Post by Twily » Sat Oct 27, 2018 7:25 am

I've created small factions before and aided in a revival or two, but it's a lot of work, often starting off slowly, and requiring a lot of time.
I don't mind doing this and will likely do it again at some point, but I don't do it nearly as often as joining existing factions and helping with management roles in those. Voted join existing because of this.

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The Rambling Midget
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Re: Meta-Orgs. Join? Revive? or Create.

Post by The Rambling Midget » Sat Oct 27, 2018 7:41 am

Habitual non-joiner. I like working with organizations as a sort of mercenary or outside helper, but usually find the IC rules and restrictions of smaller groups off putting, and the drama/bureaucracy of larger groups tiresome.

When I do join groups, it's due to the draw of a particular player, rather than the IC benefits of the group.
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MineTurtle
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Re: Meta-Orgs. Join? Revive? or Create.

Post by MineTurtle » Sat Oct 27, 2018 9:53 am

Cordor Government 4 lyfe.

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reighbo
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Re: Meta-Orgs. Join? Revive? or Create.

Post by reighbo » Sun Oct 28, 2018 4:03 pm

I played one of the founding members of the Horde and it was really worth it in the end. He was the last founder to still be active a few months ago and I decided to delete him, to see if the faction would maintain the momentum without him.
Long ago, I'd joined, what seemed to me , to be a rather tiny and unpopular faction.
... Within it, i could never have been more wrong, as well i'd notice (what i can only describe as) : a beyond Fanatical Loyalty!
It fast became a LOT of fun.
Then its very Founder & leader decided to "end-his-toon" ... moving on to build and play as another all together.

For most within it seemed THAT would be then, the faction's end.
But they mostly seemed to base that ending decision, off the Class of the exiting Founder/leader ... and the fact we had no matched class to replace him with ...
(cleric-type boss exits & no clerics left).
At what was almost, and expected to be, the final meeting ... "sum one asked"
... Why would the next boss need to be, so much the same ... ?
So a newer leader got chosen of a different class all together + was all non-drow anyhow.
And the faction would continue on ...
This very same faction has gone threw a few leadership changes now, ... then into my lap as one.

Join? Revive? Create? ... Or even save a faction, from its possible "current" ending ... Outright?
Or just let them die ... ?
I don't know if I'd be the head of a faction anymore, or at least I feel like I need a looong break from it.
................................ :arrow:
just sit around on meetings for hours and it felt kind of boring and kind of killed the vibe of the game sometimes. Not to mention that there can be some very unpleasant OOC pressure.
To Quit the faction, and End it : (finally, its been far too long anyhow)
To Never quit the faction, and Never End it : (on-going, over its older history)

OOC/RPing pressure : Even tho It's not an actual MEGA-Faction, or did it ever sum how almost qualify regardless? (id wonder).

Id get mostly/more recently,
perhaps equally -pulling- me into two opposite directions at the very same time ...
... with me really and actually -lost- sum place within the middle ...
Yet a tads stretched from both sides ...
:oops:
If i can never actually say, Its hard, ... i can still say sum times its not so very easy ... :(

Yet we keeps in mind ... just a game afterall

:mrgreen:

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Rooshi49
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Re: Meta-Orgs. Join? Revive? or Create.

Post by Rooshi49 » Fri Nov 09, 2018 4:14 am

There seems to be a stigma against the creation and proliferation of Meta-Orgs. I personally don't see a problem with them.

magistrasa
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Re: Meta-Orgs. Join? Revive? or Create.

Post by magistrasa » Fri Nov 09, 2018 7:11 am

Personally, I think it's important to encourage new groups and people trying to make new events and bring new ideas to the table, pretty much whenever you can. I try to join or support smaller, budding factions where I can, both to make sure I don't end up insulated from engaging roleplay outside my usual circles, and because allowing these new ideas to flourish is going to enrich the culture of the server. I wish more people were willing to take a chance on small time factions rather than so often ignore them until they're inevitably absorbed into a larger, long-standing one. But, c'est la vie I suppose.

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Re: Meta-Orgs. Join? Revive? or Create.

Post by Xerah » Fri Nov 09, 2018 8:16 am

The best experience that I had with this was reviving the Radiant Heart with Kerri. It was very cool to grow that from two existing members, plus two newly created ones (that were not created together) and run with it. Was a hell of a lot of work, but Kerri had the exact personality to allow that to happen an thrive.

At the height of everything, something bad happened that could have been attributed to her, so I stepped back and handed it off to some other members to run with instead.

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