I was browsing the development discord and someone mentioned that PvE is too easy. I also feel this way too.
PvE has a reverse difficulty curve like XCOM games. The beginning levels are a struggle where you have to heal, group, tolerate the '1 APR dance' for awhile but then you quickly get stronger and then soon you're walking into a group of level appropriate enemies, hitting elemental maelstrom, and then everything dies. Bosses still a pose a decent challenge, especially if a group isn't 4+ players. But generally because of the fact that Arelith is an RP server, giant armies of PCs steam rolling dungeons is pretty common.
But why is it like this way? To let everyone not have their progress impeded by a difficulty curve/not having friends? To accomodate a diabo-like style ARPG play that Arelith does better than any of the other populated servers?
PvE is generally the one thing that everyone on the server can do without someone getting upset or having differing opinions on something. Since Arelith takes a DM approach that is less active about player involvement. PvE is the thing that everyone can do when there is nothing else going on, players will always have agency to engage with it.
So my feedback is that I think the champion mob system is great because it adds a layer of non-DM controlled surprise. There's also another system that was really cool to see way back when which was the population balance thing. Where like suddenly Bendir guards had to worry about blood moon orcs ganking people on their territory. Its still PvE but it makes for a cool moment.
In fact I think the champion system is the greatest addition to the PvE experience. More proc gen content like that please.
It obviously reminds me of like elites in Diablo games, but I suppose it would be be nice if it was more like Shadow of Mordor/War's Nemesis system. I would never ask THAT level of of complexity into the system but it has the potential.
Edit: To get away from the spellsword feedback. I'm not actually playing a spellsword. This is less about the spellsword and more about the fact that the experience is the same. You will still get the same wrecking ball experience with 3 fighters. I would even further say this exacerbates the problem. Because the game becomes a 'better experience' if I put artificial handicaps on myself.
But in no way is that the day to day experience of just going into people that you don't know, and getting a dungeon group together.