Waldo52 wrote: ↑Mon Apr 15, 2024 4:46 pm
Whosdis wrote: ↑Sun Apr 14, 2024 3:59 pm
Perhaps the rework should be scrapped and monk be left alone; don't fix what isn't broken.
-3 good saves
-Untouchable AC plus Epic Dodge
-Described as "virtually unkillable" by the dev team
-Fast enough to escape from any undesirable fights
Whatever you think about the rework, can we please avoid the narrative that monks were fine? It strikes me as completely divorced from reality as a non-monk player who has dealt with monks. The closest thing that monks had to a "weakness" was that their damage was lowish and it took them a long time to win almost every fight.
Absolutely silly. For craps n gigglez I bumped into the EMA +Epic Dodge monk build. It's unkillable but also inconsequential beyond their EMD, and 2x Create Greater Undead.
I've gone through the mixed of someone's ranting about monk; they were not particularly good at fights, contrary to your belief. They have mediocre staying power but I struggle to think of how someone wouldnt be able to handle them in 1v1's.
If you mean they can viet cong style stubborn people who take the bait and keep chasing, sure, but otherwise the monk just flees. Furthermore, this is easily (and I would argue more effective) replicated by any class with adequate stealth +sneak attack.
I'm not too concerned about the whole design other than the aforementioned monk being underwhelming, but it makes a cushy dump class and gives options for utilizing wisdom on builds that don't get shields. (Wizards, Seeker Clerics, any archer. Theoretically and 2hander can throw their chips in if it's worth it for them.)
This makes monk a crappy dip option. Is that a fair way of appraising the rework? Perhaps not. Nonetheless here I am. (Shields suck and dipping 15 points into parry feels underwhelming. Help the antishielders out! Shields are the devil. Or maybe implement some less unsightly, more arm brace options.)