Town Criers - Duration

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Apothys
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Town Criers - Duration

Post by Apothys » Thu May 27, 2021 1:49 pm

Hello,

Just wanted to say that the out of date and annoying messages that spam through town criers (especially in Guldorand) actually makes me want to simply leave the city.

I would like to suggest a maximum length on the town criers messages. Im unsure what an appropriate length for these town criers should be, but hearing them shout the same thing over and over again for like a week or more in RL is really irritating.

Thanks for listening.

Talandis Tanor'Thal
Kalnafein Cress'delbarra
Tanis Thade
Merklynn Steelshadow II
Gulmyr Dro'Vaalvaz
Aerik Northman


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Aradin
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Re: Town Criers - Duration

Post by Aradin » Thu May 27, 2021 1:59 pm

Couldn't agree more. The Guldorand crier is still shouting a couple of the same speeches they were at the start of May. 1 RL week seems a reasonable maximum limit for any single message.

Was Lloyd Grimm, Sai Aung-K'yi, Stink Spellworped, Ikarus, and Revyn the White.


Kessarin
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Re: Town Criers - Duration

Post by Kessarin » Thu May 27, 2021 3:29 pm

Please implement time limits for Criers and structure them to remove the guess work out of trying to convert RL hours to game hours.
Increase the monetary costs, too.

"How long do you want your message to be heard?"

1. A tenday [1 RL day]
2. A month [3 RL days]
3. Three months [1 RL week]

...adjusting as needed for the Time Change that may or may not happen Soon™.

Good Character
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Re: Town Criers - Duration

Post by Good Character » Thu May 27, 2021 4:10 pm

Kessarin wrote:
Thu May 27, 2021 3:29 pm
Please implement time limits for Criers and structure them to remove the guess work out of trying to convert RL hours to game hours.
Increase the monetary costs, too.

"How long do you want your message to be heard?"

1. A tenday [1 RL day]
2. A month [3 RL days]
3. Three months [1 RL week]

...adjusting as needed for the Time Change that may or may not happen Soon™.
I was just about to mention something along these lines. Right now I'm not even sure if it's RL hours or IG hours the crier is offering.

TimeAdept
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Re: Town Criers - Duration

Post by TimeAdept » Thu May 27, 2021 8:46 pm

Kessarin wrote:
Thu May 27, 2021 3:29 pm
Please implement time limits for Criers and structure them to remove the guess work out of trying to convert RL hours to game hours.
Increase the monetary costs, too.

"How long do you want your message to be heard?"

1. A tenday [1 RL day]
2. A month [3 RL days]
3. Three months [1 RL week]

...adjusting as needed for the Time Change that may or may not happen Soon™.
yeah just do this, and you can't use the crier again until your message cycles out

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Party in the forest at midnight
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Re: Town Criers - Duration

Post by Party in the forest at midnight » Mon May 31, 2021 8:46 pm

The NPC is STILL shouting about Farrow.

Duchess Says
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Re: Town Criers - Duration

Post by Duchess Says » Mon May 31, 2021 9:09 pm

I'm not sure it should still allow "ALL town criers" as an option either. Maybe you should have to travel to different criers to spread a message and not be able to have criers in enemy territory shout taunting messages by paying the one in your own.

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Party in the forest at midnight
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Re: Town Criers - Duration

Post by Party in the forest at midnight » Mon May 31, 2021 9:15 pm

I'd rather have all, it's several times more expensive and can actually become cost prohibitive. The single NPC shout is so cheap, it costs something like 6k for an IRL month.

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