I would actually rather the dms used "the power of the mob" more then putting themselves in leadership positions, meaning if a leader does something stupid that adversely effects the city the commoners rise up against said leader. This could even be something a persuasive and charismatic pc could do against a leader if the plan is sound. I would still play Arelith if it became ruled by npcs, I just really like the idea of pc leaders...as long as there are consequences for being bad at it. And by consequences I mean an epic tale of mishaps and tragedy, not ooc obviously.Royal Blood wrote: ↑Tue Dec 01, 2020 6:19 amI tend to like this idea too. The issue is Arelith's player base has a bad habit of cudgeling their DMs to death. It'd take a complete culture change to give DMs that kind of pull IG and I can tell already the accusations of corruptions etc would be endless...Kuma wrote: ↑Tue Dec 01, 2020 3:44 amThis isn't a bad idea actually.Gouge Away wrote: ↑Tue Dec 01, 2020 3:33 amJust posing this as a question, I am not necessarily suggesting it but--
What if we pulled back leadership powers some, so the topmost rulers of Cordor, Brog, the new city etc were NPCs and generally indifferent to our lowly PCs and only brought out by the DMs for the most very important story moments.
We could still elect leaders to lesser positions of power and possibly even more of them-- a minister of trade, a leader of the guard, a religious leader, the lord of the slums and some other positions could be held in Cordor, and as each is a separate elected post they could actually be held by different and clashing factions. Now you have more intrigue and less ability for one group to have total control of the RP in a settlement.
Maybe there's just too much power in centralized PC leadership now? I don't know, it's just a thought.
Still, I think this is the -best- way to run things. It allows DMs, who are a third party, to move along a story players may otherwise not move along out of fear or lack of desire to. I really, really think Arelith misses - a lot- by reserving their DMs to primarily paper work and occasional small plots. But, I don't think Arelith would function atm with a more active DM presence IC. The culture just isn't up for it.
All that said, if what you say about the dms being held back is true, that really is a shame. Sure there is always going to be someone who thinks the world is out to get them and the team might end up being a target for their delusions at some point or another, but I will repeat again that a lack of feeling like the world is alive around the players is really the only complaint I would ever have about arelith. Ok that's not true, I'm a New Yorker at my core and complaining is my life, but its the only big thing I would ever complain about.