Malcolm's Meta Discussion on Magic
Posted: Sat Oct 12, 2019 5:13 pm
There is a lot of suggestions popping up with possibilities on Magic.
I wanted to discuss all of it, but my contributing ideas are focused meta magic.
With haks we have a huge potential to do spells like battering blitz (look it up) and a lot of spells we have and potentially could add can be drastically effected by meta magic changes.
Changes like feat callled intensified that raises the damage cap of a spell by 5d6.
Changes that allow multiple metamagic feats at once.
Feats that make spell bounce to a new target if the first target saved (obviously can't get all the feats) or expand the area/range of a spell
While I am at it, id like to bring up specialists.
I really liked what pathfinder did to give every specialty there own extra class bonuses (including a generalist who typically got certain crafting feats for free rather than specific class abilities like changing element of a spell for evocationalists, or never being caught off gaurd for diviners).
Just as examples:
https://www.d20pfsrd.com/classes/core-c ... e-schools/
Also another point of discussion is how specialists get completely banned vs having to spend double slot, harder time learning, etc. I propose specialists having either the proper choice of their school(s) to be restricted vs outright ban, but if that's too hard to code, how about giving specialists two bonus spellslots vs just 1.
Inspiration/example (i dont expect or even want lore to be copied, just ideas to run with):
https://www.d20pfsrd.com/classes/core-c ... pecialist/
I wanted to discuss all of it, but my contributing ideas are focused meta magic.
With haks we have a huge potential to do spells like battering blitz (look it up) and a lot of spells we have and potentially could add can be drastically effected by meta magic changes.
Changes like feat callled intensified that raises the damage cap of a spell by 5d6.
Changes that allow multiple metamagic feats at once.
Feats that make spell bounce to a new target if the first target saved (obviously can't get all the feats) or expand the area/range of a spell
While I am at it, id like to bring up specialists.
I really liked what pathfinder did to give every specialty there own extra class bonuses (including a generalist who typically got certain crafting feats for free rather than specific class abilities like changing element of a spell for evocationalists, or never being caught off gaurd for diviners).
Just as examples:
https://www.d20pfsrd.com/classes/core-c ... e-schools/
Also another point of discussion is how specialists get completely banned vs having to spend double slot, harder time learning, etc. I propose specialists having either the proper choice of their school(s) to be restricted vs outright ban, but if that's too hard to code, how about giving specialists two bonus spellslots vs just 1.
Inspiration/example (i dont expect or even want lore to be copied, just ideas to run with):
https://www.d20pfsrd.com/classes/core-c ... pecialist/