Malcolm's Meta Discussion on Magic

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malcolm_mountainslayer
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Malcolm's Meta Discussion on Magic

Post by malcolm_mountainslayer » Sat Oct 12, 2019 5:13 pm

There is a lot of suggestions popping up with possibilities on Magic.

I wanted to discuss all of it, but my contributing ideas are focused meta magic.

With haks we have a huge potential to do spells like battering blitz (look it up) and a lot of spells we have and potentially could add can be drastically effected by meta magic changes.

Changes like feat callled intensified that raises the damage cap of a spell by 5d6.

Changes that allow multiple metamagic feats at once.

Feats that make spell bounce to a new target if the first target saved (obviously can't get all the feats) or expand the area/range of a spell

While I am at it, id like to bring up specialists.

I really liked what pathfinder did to give every specialty there own extra class bonuses (including a generalist who typically got certain crafting feats for free rather than specific class abilities like changing element of a spell for evocationalists, or never being caught off gaurd for diviners).

Just as examples:
https://www.d20pfsrd.com/classes/core-c ... e-schools/

Also another point of discussion is how specialists get completely banned vs having to spend double slot, harder time learning, etc. I propose specialists having either the proper choice of their school(s) to be restricted vs outright ban, but if that's too hard to code, how about giving specialists two bonus spellslots vs just 1.

Inspiration/example (i dont expect or even want lore to be copied, just ideas to run with):

https://www.d20pfsrd.com/classes/core-c ... pecialist/

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Adam Antium
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Re: Malcolm's Meta Discussion on Magic

Post by Adam Antium » Sat Oct 12, 2019 9:05 pm

Allowing multiple metamagic feats at once sounds difficult to implement (I'm just guessing - I haven't done, nor do I ever want to do, NwN scripting), but it sounds fun as hell, imagine someone casting both silent and still spells. They just stand there and look at someone, and the thing they're looking at explodes. Makes fireball a 5th level spell, but also makes it so you literally just make things blow up by thinking about it.

That would be awesome and hilarious.

malcolm_mountainslayer
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Re: Malcolm's Meta Discussion on Magic

Post by malcolm_mountainslayer » Tue Oct 15, 2019 2:19 pm

in light of recent discussions, I would like to suggest some arelith equivelant of an antimagic field. Wizards are really powerful, but useless without their magic. The catch is that usually only wizards can cast it so it makes themselves useless and you don't scribe anti msgic from random plebs who could kill you or your colleague later. It also makes team tactics more relevant. Like 1 mage and 3 warriors can shut down several mages easily.

The biggest scripting challenge i see besides sphere spells being broken, is anti magic fields only suppress, not dispel, and its effects include items. Like sll you magical equipment is suppressed so even in a 1 mage and 3 warrior scenario would not want to spam anti magic as it cuts the wizard off and weakened the warriors.

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Ork
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Re: Malcolm's Meta Discussion on Magic

Post by Ork » Tue Oct 15, 2019 4:27 pm

Anti-magic field would be the polar opposite of what happened to mundanes. Removing players' counterplay opportunities is generally a bad idea across the board.

malcolm_mountainslayer
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Re: Malcolm's Meta Discussion on Magic

Post by malcolm_mountainslayer » Tue Oct 15, 2019 8:01 pm

Ork wrote:
Tue Oct 15, 2019 4:27 pm
Anti-magic field would be the polar opposite of what happened to mundanes. Removing players' counterplay opportunities is generally a bad idea across the board.
I don't think issue devs are trying to remove counter play, but rather not a fan of the form it had taken. I want this thread to be a discussion on spell ideas, antimagic field is one of many niche dnd spells that can be really fun to disrupt the status qou, especially in a setting aiming to not have every warrior using high level scrolls and where wizards are OP. Like making reliance on magic a weakness.

It's a spell idea to discuss as i don't think copy and pasting the spell into arelith would translate well but havimg weird equivelants like an spell command for epic abjurers to make an area a no magic zone. Again i feel this would need to also apply to equipment though.

If you got any variant ideas, that would be cool. I don't want to go too deep into the mundane vs spellcaster rabbit hole outside of discussion purely around the spell itself, but I understand it will come up.

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