Material Properties crafting (Overhaul suggest)

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Mythic
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Joined: Wed Jan 24, 2018 11:31 am

Material Properties crafting (Overhaul suggest)

Post by Mythic » Fri Oct 11, 2019 10:57 am

Coming from the thread of Renaming Masterly Damask, It inspired a (Probably quite silly) but entertaining thought.

What if Crafting Recipes were made Bog-Standard and instead the Materials used added properties to a base template?

An example of the idea, if the poor explanation above dident' make sense.

Sword (Template) Smithing : 15

Blade Slot
Guard Slot
Handle Slot

Sword Blade (Tier 2) Smithing : 30
Ingot Slot - Adamantium Ingot (+3 Enhancement)
Ingot Slot - Greensteel Ingot (Keen)

Blade Properties - + 3 Enhancement (Adamantium) +1 Rune slot Tier (Adamantium) Keen (Greensteel)

Crossguard (Tier 3) Smithing : 45
Ingot Slot - Adamantium (+3 Damage)
Gem Slot - Emerald (1d4 Acid Damage)

Crossguard Properties - +3 Damage (slashing) 1d4 Acid damage

Handle (Tier 1)
Wood Slot - Ironwood (+Bludgeoning damage)

Handle properties - Additional damage type : Bludgeoning

So in total the finished Sword would have the following properties

+3 Attack bonus
+3 damage (Slashing)
1d4 Acid
Keen
Additional damage type : Bludgeoning


OR

Add a few recipes of various Tiers with material component slots which add up.

Sword : Tier 3 (Smithing 50)
Ingot Slot - Adamantium (+3 Attack bonus)
Ingot Slot - Greensteel (Keen)
Ingot slot - Mithril ( +4 Damage )
Material Slot - Beljuril (Runeable)
Material Slot - Dragon Oil (able to take two Perma-Essences)

I hope that made some semblance of Sense? I'm proposing individual items / materials be given set properties, that when combined into an item, Weapon, Armour or Jewelery they create something almost entirely unique.

Thoughts? It's likely not going to work due to the effort in coding required, but Would it be something to ponder?

Different materials and the balancing is something that could be suggested here too?
Howling around all year long

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Durvayas
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Re: Material Properties crafting (Overhaul suggest)

Post by Durvayas » Sat Oct 12, 2019 5:07 pm

As a smith, I'm gonna go with no, because I don't want smithing simple weapons to be like a Matroshka doll. Giving them the ashwood treatment would suck the fun out of smithing.

And also, your suggestion would push power creep up dramatically.
Plays: Durvayas(deleted), Marco(deleted), Hounynrae(NPC), Sinithra Auvry'ndal(rolled), Rauvlin Barrith(Active), Madeline Clavelle(Shelved)

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