The ultimate dungeon feedback!
Posted: Thu Oct 03, 2019 2:41 pm
Crypts, I love them,
Cordor crypt is THE best dungeon of Arelith hands down, Come at my bro.
-The crypt has secrets FOIG!
-Lenght is perfect, It is not to long, Not to short.
-The loot, It has the best loot. Till lvl 20, You likely get the best coin out of Cordor crypts without investing to much.
-It is so much fun!
-It is a duo dungeon. I don't like big parties, Cordor crypts is fun to walk just two of you, maybe three.
-It has history, Lore and -feeling-.
Bad things?
-The first floor "graverobbers and spiders" It is pretty bad, Luckily easily ignored and by yours truely, Done so. It's a lot of tiresome fighting to no real reward and then run back the empty halls.
Why I feed back the Cordor crypts? It is the best, And why aren't there more like that?
Let me name a few I feel are close to:
Myon crypt:
-RP holyplace. Elves threaten you for going there, Or kill you.
-Not really that obvious and known
-It could use another floor.
-First floor is RP-empty.
But!:
-It has a nice puzzle vibe setting.
-unique mobs
-fair loot at the end.
-Good boss
Missing Guldorand dungeon?
So, Near guldorand was a crypt of sorts, Basicly a graveyard with small crypts in wich you collected a bone, You combined the bones and an effect triggered and a key was made.
It was a really nice puzzle.
Then you went into a dungeon wich may been a bit less fun, Could had used a bit "finetuning" And then you fought a dragon! <3
-Good puzzle
-fun
but:
-it's gone?
-Big dungeon could had better mobs.
Vampire dungeon Guldorand.
It's a good one.. Personally, I don't feel it. (Going to be fair though)
-It's a party dungeon
-It has a fair amount of loot chests.
-Good boss.
Let me at here at last two dungeons I do love but have a "But":
The Auril-Dragon road to XP-Dungeon.
It's a grind dungeon, For eighter runic materials or for XP, You basicly run down a long road where you keep bashing down enemies till you reach a dungeon where you go into " Hold up guys" mode. Even loot wise, There are no chest till the end, You may stop a moment for somewhat nice gem deposits.
I would though, If I designed it/ Had to improve it. Place a between temple where you'd fight a mid boss aurilite high priest with loot chests.
The "let me see in my agenda if we can do kholingen this weekend".
-If you roleplay, In a party and explore this dungeon, You can easily spend 3-5 hours on Kholingen. (Good thing, Bad thing?)
-The loot is great! I just can't carry all of it. Yes, I like to pick up weapons, Kholingen pirates drop a lot of them in different types, But,
You quickly get a full inventory and you are only at the beginning of the dungeon.
-The crypt is "run through it for the sake of progress" and as a crypt lover, I find that a bit sad.
-It isn't easily reached, Wich is a good thing! But as so, It isn't easy to leave eighter.
-The midboss lich can be hard, Specially as he double spawns.
What I would do:
Make it that "weekend plan" dungeon that is nearly is. Work that crypt. Also add a smuggler that provides a boat off the island aswell buys your loot and sells..stuff? Make him reachable by the time you are midway, So, Somewhere near or attached to the open area with the graveyard. Have the end portal transport you to that smuggler.
Anyway, Thanks for reading, Know, These are my opinions and you are free to have yours. <3
Cordor crypt is THE best dungeon of Arelith hands down, Come at my bro.
-The crypt has secrets FOIG!
-Lenght is perfect, It is not to long, Not to short.
-The loot, It has the best loot. Till lvl 20, You likely get the best coin out of Cordor crypts without investing to much.
-It is so much fun!
-It is a duo dungeon. I don't like big parties, Cordor crypts is fun to walk just two of you, maybe three.
-It has history, Lore and -feeling-.
Bad things?
-The first floor "graverobbers and spiders" It is pretty bad, Luckily easily ignored and by yours truely, Done so. It's a lot of tiresome fighting to no real reward and then run back the empty halls.
Why I feed back the Cordor crypts? It is the best, And why aren't there more like that?
Let me name a few I feel are close to:
Myon crypt:
-RP holyplace. Elves threaten you for going there, Or kill you.
-Not really that obvious and known
-It could use another floor.
-First floor is RP-empty.
But!:
-It has a nice puzzle vibe setting.
-unique mobs
-fair loot at the end.
-Good boss
Missing Guldorand dungeon?
So, Near guldorand was a crypt of sorts, Basicly a graveyard with small crypts in wich you collected a bone, You combined the bones and an effect triggered and a key was made.
It was a really nice puzzle.
Then you went into a dungeon wich may been a bit less fun, Could had used a bit "finetuning" And then you fought a dragon! <3
-Good puzzle
-fun
but:
-it's gone?
-Big dungeon could had better mobs.
Vampire dungeon Guldorand.
It's a good one.. Personally, I don't feel it. (Going to be fair though)
-It's a party dungeon
-It has a fair amount of loot chests.
-Good boss.
Let me at here at last two dungeons I do love but have a "But":
The Auril-Dragon road to XP-Dungeon.
It's a grind dungeon, For eighter runic materials or for XP, You basicly run down a long road where you keep bashing down enemies till you reach a dungeon where you go into " Hold up guys" mode. Even loot wise, There are no chest till the end, You may stop a moment for somewhat nice gem deposits.
I would though, If I designed it/ Had to improve it. Place a between temple where you'd fight a mid boss aurilite high priest with loot chests.
The "let me see in my agenda if we can do kholingen this weekend".
-If you roleplay, In a party and explore this dungeon, You can easily spend 3-5 hours on Kholingen. (Good thing, Bad thing?)
-The loot is great! I just can't carry all of it. Yes, I like to pick up weapons, Kholingen pirates drop a lot of them in different types, But,
You quickly get a full inventory and you are only at the beginning of the dungeon.
-The crypt is "run through it for the sake of progress" and as a crypt lover, I find that a bit sad.
-It isn't easily reached, Wich is a good thing! But as so, It isn't easy to leave eighter.
-The midboss lich can be hard, Specially as he double spawns.
What I would do:
Make it that "weekend plan" dungeon that is nearly is. Work that crypt. Also add a smuggler that provides a boat off the island aswell buys your loot and sells..stuff? Make him reachable by the time you are midway, So, Somewhere near or attached to the open area with the graveyard. Have the end portal transport you to that smuggler.
Anyway, Thanks for reading, Know, These are my opinions and you are free to have yours. <3