Durvayas wrote: ↑Wed Sep 18, 2019 7:38 am
The only thing that makes it materially different than rogue and ranger is it can endlessly remain scry-proof, and constantly under either ghostly or etherial visage as long as it wants.
Ghostly and Ethereal Visage do not block scrying. Assassins have ways to do this but that isn't it. Having played an assassin with a HEAVY investment in the class and poisons and the guild I feel well informed when I say this... the guild and the token and the PvP leniency should probably just be removed. Just make them evil squishy rogues who are godlike at a particular brand of PvE and forget about them. The class is hot steaming pile of Snuggybear at PvP and the best """assassin""" builds for killing other players are 25 levels of something else with mandatory 5 level handicap of being forced to take a class that, at best, serves as a UMD dump and some sneak attack. Aside from that, assassin RP is extremely difficult to make fun for everyone involved to the point where it probably just shouldn't be a thing. The setup RP is either a box checking exercise followed by a boring no-RP gank from stealth or you have to put a LOT of trust in your target's hands, so much that you'll often end up just crying into a pillow all night when that trust is violated because a thing you worked so hard on for months has been carelessly smashed so that someone's toon can wave its e-peen around on you for a few minutes.
If you want to make a character that can murder other players in a face to face brawl that everyone can see what's going on and its a big public display for the server to enjoy as an event: play a wizard.
If you want to play as the misbegotten love child of Sanic the Hegehog and Shedinja who gets four really powerful spells and a crazy damage boost on 2 minute cooldowns: play an assassin.
Also, every poison that doesn't blind or stun on initial impact is shit and those are only moderately viable because you are hoping your target rolls a 1 on their embarrassingly low DC.
And just one more thing on Death Attack. It's just bad. Not even in the "this isn't very useful" bad, but in the "this is probably not a fun thing for the server in general" bad. Just because Arelith is a server that caps at level 30 and the inherent 3e D&D problems it inherits from that (compounded with the absolutely silly state of gear on Arelith) it is all too common for some characters to have fortitude saves that are 20 (or 25, or even in some odd cases 30!) points higher than other max level characters. How are you supposed to balance an ability (any ability really) that is effectively "save or die" with a DC when saving throws have ranges that wide? It's either totally ineffective because you will never ever get the target to fail unless they roll a 1 or it's a guaranteed no-chance-no-fun kill unless they roll a 20. Actually, because -pray exists its not even that. Even if you do manage to luckily paralyze someone with Death Attack they can always pray out of it so why is it even there? -Pray as a mechanic means you can only die to CC effects if you choose to unless those CC effects come from a wizard because they are Time Stop or Hideous Laughter or one of the many forms of magical knockdown (another reason Wizards make far better killers than assassins, one of many many reasons). If you want make Death Attack useful for killing players without affecting its PvE use, just make it straight up kill instead of paralyze. Fail your death save and straight to the shadow realm you go, Freedom of Movement be damned (though Death Ward should prevent it, obvs). This likely isn't something any of the devs would be interested in (and I would agree it's not what should be done!) because its uninteractive and not fun and encourages exactly the sort of PvP that Assassins thematically should be engaging in but which do not have a place in a quasi-social server like Arelith as they do not further a story, they only end it, not with a bang but with a thud.
</rant>
Chasugana: [Xanalress]: *she takes a sip, thinking it over for a time and staring at the wall* Do you think I am honest?
Rauvlin Xun'viir: [Xanalress]: *she chuckles* Chasu, thou art an assassin, a spy, and a drow.