Ranger: Universal Weapon Feats
Posted: Fri Jun 14, 2019 4:16 pm
Suggestion: Make any weapon feat taken for ranger (majority level ranger) apply to any weapon the ranger is proficient in.
Limitation: Only for 2/3 majority ranger level characters. Ranger(6)/fighter(3) gets the perk. Ranger(6)/Shadow Dancer(5) does not. Using it as a 2/3 majority perk instead of a perk at a given level is that it allows the pure ranger character to embrace the diverse ranger RP so long as they maintains their path and calling.
Implementation: this is very similar to the rogue rapier/dagger perk.
Reason: Rangers are the consummate generalists. They are not specialist melee fighters, they are not specialist archers, they are not specialist casters. However they do live in a realm of using all three, too less effect than any specialized character, but each to when most useful. Specifically between a ranged weapon and a melee weapon. A ranger should be competent in both, though their particularized specialization stems from the Path (archer/duelist) that they take. But an archer ranger should be able to use a melee weapon and a duelist should be able to use a bow to good effect. Allowing weapon feats to apply to all proficient weapons allows the ranger the versatility the class is known for. This would also allow those urban rangers to effectively play between melee and throwing knives/darts etc.
Balance: The perk is balanced in that it will primary serve to allow diversity not stacking benefit to the class. The ranger can choose to pull a bow, or sword, for a fight depending on what the situation calls for. The single place this could be a buff to power in combat is in a dual wield, utilizing two different weapons (making it the same as the rogue perk). Given the requirement of 2/3 majority ranger levels, this singular power increase is proportionally less than those to other classes but would go towards bring the ranger closer to being in line with them.
Limitation: Only for 2/3 majority ranger level characters. Ranger(6)/fighter(3) gets the perk. Ranger(6)/Shadow Dancer(5) does not. Using it as a 2/3 majority perk instead of a perk at a given level is that it allows the pure ranger character to embrace the diverse ranger RP so long as they maintains their path and calling.
Implementation: this is very similar to the rogue rapier/dagger perk.
Reason: Rangers are the consummate generalists. They are not specialist melee fighters, they are not specialist archers, they are not specialist casters. However they do live in a realm of using all three, too less effect than any specialized character, but each to when most useful. Specifically between a ranged weapon and a melee weapon. A ranger should be competent in both, though their particularized specialization stems from the Path (archer/duelist) that they take. But an archer ranger should be able to use a melee weapon and a duelist should be able to use a bow to good effect. Allowing weapon feats to apply to all proficient weapons allows the ranger the versatility the class is known for. This would also allow those urban rangers to effectively play between melee and throwing knives/darts etc.
Balance: The perk is balanced in that it will primary serve to allow diversity not stacking benefit to the class. The ranger can choose to pull a bow, or sword, for a fight depending on what the situation calls for. The single place this could be a buff to power in combat is in a dual wield, utilizing two different weapons (making it the same as the rogue perk). Given the requirement of 2/3 majority ranger levels, this singular power increase is proportionally less than those to other classes but would go towards bring the ranger closer to being in line with them.