Skald Haldi wrote: ↑Fri Jun 07, 2019 12:48 am
No, some people like to have challenges to prove that they can crunch those numbers (or trick the AI) better than their neighbor. I like to do that too sometimes. It's fun and it's a power trip - but it's the definition power-gaming, not to be confused with RP.
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5) As players, PLEASE stop expecting everyone else to be a power-build too.
I can't believe how annoyed I get when someone says sincerely "Why CAN'T you beat monster X? He's so easy!"
People aren't trying to be annoying. They are just baffled by why my character is so "weak"
Unfortunately, this has become the standard b/c almost EVERYONE is playing power-builds
Snipped a lot to address these in particular, as I'm one of the "bring more players/find other things to do/get creative with your tactics" voices.
I have two casters- both of which can't use conjuration spells (because even though I'm capable of understanding there are more optimal ways of doing it, my own form of power trip is to succeed with my own niche ideas). I'm not going to sit here and tell you a pure wizard is weak, or that a true flame is weak. I will tell you I have had many well-meaning people however, tell me that it's silly that I'm not dipping three or four levels in another class on my wizard for discipline, or that I didn't put way more into my constitution on my true flame.
I also have a ranger/rogue/archer. That unholy blasphemous sneak archer concept that most people in the Git-Gud corner will tell you is, frankly, a waste of the potential of
attacking at range- and they're not wrong.
What's the point of this? It's that while perhaps some people are arguing from the stance that you should power-build, too, and conform,
I'm not. I've handicapped myself along the way with multiple characters, and
still think if I can't find a way to beat something on my own I just need to go round up a crew that wants to make the fight a little less suicidal for me.
If it takes a little while longer than normal, say three, five, or even ten play-sessions before it happens, I look at that as a significant quest arc for the character's story - why is this so important that they spend a year organizing it? What connections do they create/utilize to do it? What friendships deepen/break as a result?
I, too, have a casual play schedule- I understand that my style of play isn't for everyone, but can we be fair and say that some of us think the challenges are fun even on sub-optimal characters despite it not being convenient? Because I am, and I do.