There were a number of events that lead up to the community-wide meeting that I want to touch on before delving deeper. I think one of the precipitating events involved the change to the Outcasts. A long discussion and feedback allowed the community to digest the change, and overall good or bad, we were able to (for the most part) engage in the discussion with civility. Another discussion sparked around PvP rules, and a concise wording by Scurvy helped ground us all (hopefully) in a better understanding of that particular rule. And last, there was mention of growing conflict in "Hubs" of roleplay that came out specifically through Irongron's comments at the meeting.
My questions are as follows:
- Did the server-wide meeting answer the concerns of both the developer-team and the player-base efficiently?
- What other events, besides the ones I've listed, led the team to decide on a sever-wide meeting?
- Have we answered the underlying issues that prompted this meeting in the first place?
- What are our next steps?
Let's keep it civil, yeah?