Hunter548 wrote: ↑Thu Jan 17, 2019 2:12 am
Xerah wrote: ↑Thu Jan 17, 2019 2:07 am
Wizards are flush with feats. It’s not an exchange of an epic feat. Take wands, potions or any of the non epic crafting feats. Plenty of options out there.
It's a significantly bigger sacrifice if you take PM or harper levels, or are a non-human/non-gnome. You essentially have to give up an epic spell or an ESF. It's not nothing.
Three ESFs is right at the point where you start seriously considering why you're a wizard and not a sorcerer who'd do everything you want to do but better.
Untrue, sorcerers and wizards play very differently; you can't replace one with the other. Wizards get 17 feats with 26 wizard compared to a sorcerer's 12, with both required to spend a feat to get Tier III dweomering - which means a wizard easily gets 2 extra ESF. If wizard's scribe scroll counted, not only would they have the very-useful feat, but free tier III just for playing a wizard, which isn't really fair - especially since they also have the most skill points of any casting class. That doesn't include druids/clerics that might want to get into dweomering (of which I know two) that have as few feats as a sorc but essentially no use for enchantment.
If you are a palemaster then you get 5 free/bonus feats which makes up for the 4-5 lost wizard feats.
Harper, assuming you mean harper mage, gets two bonus feats which can be used for ESF discipline/spellcraft (or craft armor/weapon to unlock tier 3!) as well as ESF concentration, SF Spellcraft and two auto-quickens. So they get 6 free/bonus feats in total, which makes up for the 2-3 lost wizard feats.
I'm unclear how is that a bigger sacrifice to end up with equal or more feats. Wizards get plenty enough pre-epic feats to no lose any epic spells/ESFs to pick up craft wand.
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Overall I like the change - and I like how relevel/remakes are offered to help out people that have suddenly lost functionality. It's nice that it's not locked to a couple classes (with 2/3 of the classes hurting themselves to get it) as it opens a lot of different RP pathes and just easier access to gear.
If anything I wish it took -more- of an investment, personally. It's a bit weird that every single Primary Caster that has taken craft wand suddenly is a master dweomer and people that've had a business in the field are suddenly stuck with a horde of equals. I think it'd be better if for every 15 levels you got a tier up - meaning that you'd have to invest in 2 crafting feats (and let scribe scroll count for wizards, here), but someone that is fully level 30 in a caster class only has to spend one feat as a bonus. That way you -can- be good at dweomering, but you have to work for it, letting people that really want to focus on it do so. It'd let most people easily make +2 gear but allow anyone access to the higher tiers if they spec for it.
It's nice that it's more open, especially to paladins/rangers/bards/mundanes, but it's a shame that most casters get tier II for free with no investment, and craft wand is already really useful so why not grab it too?