Poisoned Plants?

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The Kriv
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Poisoned Plants?

Post by The Kriv » Mon Jan 14, 2019 2:31 pm

Think it could be possible to give another use for the various poison... applying them to plant fixtures?

Varying degrees of poison could have various effects:

Mild Poisons could affect certain types of (FOIG) plants while having no effect on other plants.

Medium Poisons could create a blight... so that the fixture yields NO fruit/nut/berry.. and is otherwise imperceptible, except by characters with druid levels... or HIGH Herbalism Crafting skill.

High Poisons could instantly wither the plant, making it not only obvious to the onlooker... but interacting with the plant fixture poisons the person who touched it... or in some cases... interacting with a single poisoned plant causes dangerous spores to be released... spreading to OTHER nearby plants... as well as players.
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Cerk Evermoore
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Re: Poisoned Plants?

Post by Cerk Evermoore » Tue Jan 15, 2019 6:46 am

I actually really like this idea. A peaceful way to damage a settlements resource gathering without having to bash a bunch of fixtures. Although it isn't so peaceful if you are poisoning food with deadly nightshade. :)

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CosmicOrderV
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Re: Poisoned Plants?

Post by CosmicOrderV » Tue Jan 15, 2019 7:01 am

Awesome idea.

Once haks get into the picture, might even be cool to see a Cleric / Druid spell, AOE towards this sort of effect. 'Hallow'. You choose to either add 1% poison/blight chance to all plant fixtures within a colossal radius, or you decrease all poison/blight chances within that radius by 1%.
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