viewtopic.php?f=37&t=22132
Wanted to discuss based off of a few comments made in that thread regarding changing the way the name system works in the first place to somthing immersive, albiet complex to an extent.
Based off of a few quotes
I would prefer if names were not visible at all and you had to name the people.
That is how it worked on Czech uo server.
Every unknown elf was just Elf for you.
You could pull his HP bar and type in name. You would never know his name unless you would learn it IC.
Disguise there worked to add various alternative egoes. How many everyone had was depending on bluff skill. It also forced people to use disguises smart and prevent them being ruined and known.
hat sounds amazing.
You could probably set up a system when the blue name change is a thing. And force introductions with a character by having them say a key phrase or phrases within proximity.
For example
Joe six pack meets Stan the man
Joe walks up to Stan and his name is labeled "Human"
This indicates to Joe that hes never met Stan
Says "hello [my name is joe]"
Replies [my name is stan]
Code cross references the character name with the introduction and then reveals that name to anyone within hearing range.
This would still allow people to have nicknames as I dont think the code should require a full name. It should allow partials of a name. So if Stan decided to say hey I am "the man" or "My nickname is "the man" it should be able to recognize that.
It would make for interesting assassin gameplay as well. Having to go off of description and having to wait for confirmation of a characters name before taking them down.
For context we were discussing how it would be interesting if people had to learn a name before walking up to them and knowing who they are.
For example if one person walks into a room of PCs instead of seeing "Kerri lightfoot" and "Joe montana" They would see over their heads "Half-elf" And "Slightly OK quarterback"
Then if they were to introduce themselves, or perhaps even just say part of their own name within a conversation, those within a distance, (My suggestion would be Speaking distance, or based off speaking volume) The name over the head would be unlocked. allowing your character to see the name over the head and knowing that persons name.
There are a few flaws in this. But It does open up things like Assassinations to be more immersive, Meta information to not get out as much (No more "INSERTS A DESCRIPTION OF JOE SIXPACK" in notes ) and force people to go off of clothing description if they have never met somone.
This could also tie directly into the disguise system. and if those who wish to have a nickname could have a system menu that could add their nickname in quotations in between their first and last names and add that to the introduction.
This would also help people who have memory issues, and those that have multiple alts who may have a hard time not accidentally knowing somone they dont know because they met them before on a different character.
So what do you guys/gals think?