Okay lets get started. Healing potions.
I think that these potions are a tad overpowered. Here's why I think so:
- You can chug them every half round and they heal approximately 100+ hp a potion.
- They're fairly easy to make and get. The ingredients are easy to obtain, the amount of crafting points needed is not much, and the DC is low.
- Correct me if I'm wrong, but I do believe that Kensai and Path of the True Flames can drink them.
- You can only interrupt someone from continuously chugging them is to hard CC (See the bottom for notes if you don't know what hard CC is) the person drinking them.
Now I'm not going to really use an argument on realism here to make my point, but I would like to bring it up. Wouldn't your stomach eventually burst from drinking so many potions? >.<
Greater restoration scrolls have a CD (cooldown) timer (I'm fairly certain). Why can't healing potions have at least some CD on them to prevent people from just chugging them? What do you all think? I think that healing potions DO benefit some classes more than others. Its essentially a balance issue of non-magical classes vs. magical classes. Because the longer a fight drags on, unless you're up against a weavemaster or a true flame, the weaker a magical class gets, and if someone can heal through all the damage just with chugging healing potions, it sort of negates everything that a mage does.
Now I'm not trying to tip the scales in my favor, I don't even play mages. I just think its a tad unfair. . . and a CD timer of around two seconds or so could help alleviate that.
Also, please don't bring up the fact that the server is an RP server, and thus balance changes shouldn't matter. . . it is an RP server, its not like noone doesn't know that.
Please don't flame me. I just want to have a nice discussion.
EDIT: No I havn't been in pvp in the last 24 hours . . . FFS. People automatically assuming this is the reason why people are afraid of even speaking their opinions on the forums . . . because they'll be personally attacked.