It has huge offensive potential if the abilities are used correctly. High DC implosions. Word of Faith. Dragon. Hellball+Gruin. Guaranteed uninterruptible extended greater sanctuary once per rest (-respite+gsanc macro).
Balance between the classes.
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Re: Balance between the classes.
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Re: Balance between the classes.
Buff weaponmasters. question mark
Re: Balance between the classes.
Have you looked at what healer actually gets? Healer clerics make for amazing offensive, party support or even controller casters.
These two perks alone means a cleric can fill up their whole list of prepared spells with almost no healing spells at all and still get to throw out HP like candy while imploding and smiting people.Spontaneous Healing: A Healer can cast Healing Circle, Heal, and Mass Heal spontaneously as if they were an innate caster (sorcerer, bard). Consumes 5th level, 6th level, and 8th level spell slots respectively. These spells will appear under special abilities on the radial menu.
Overhealing: Healers convert excess healing into temporary hit points. The hit point bonus is limited to 5/ Healer level, and lasts for a period of three rounds. A Healer level 13 can overheal for up to 65 points. The duration is refreshed on further applications of Overhealing.
Regenerate refreshes and stacks the overheal hit point bonus, while Monstrous Regeneration doesn't.
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Re: Balance between the classes.
Lmao I played a healing cleric to 30 and didn't even realize this. Had a whole crisis over 5th/9th level spell slots, thank you very much.