Death Penalties: Maybe Con only?

An area to facilitate free-form feedback on systems (in-game or out) related to Arelith.

Moderators: Forum Moderators, Active DMs, Contributors

Post Reply
User avatar
Red Ropes
Posts: 1008
Joined: Sun Feb 28, 2016 11:42 pm

Death Penalties: Maybe Con only?

Post by Red Ropes » Sat Sep 08, 2018 10:50 am

Could the penalties with deal maybe be scaled back to a con penalty only to make you very vulnerable and unlikely to go back at it for a small amount of time? While the lack of the str pen is great, the mental penalties are gruesome and annoying - spellbook casters have to reset their business, the AB penalties don't really do much, significant, but not the end of the world.

Magi are completely ruined my death, physical based people are not. An equivocal, nasty con pen would inconvenience and disincentivize pvp ping-pong nicely, imo, without taking away someone's ability to get around town.
🤡

User avatar
Ebonstar
Posts: 1471
Joined: Wed Feb 18, 2015 2:17 pm
Location: you may not see me but i see you

Re: Death Penalties: Maybe Con only?

Post by Ebonstar » Sat Sep 08, 2018 1:31 pm

con penalties only would do nothing to casters who dont rely on con to begin with

having played a caster, resetting your upper tier spells is minor compared to the trudging at 3 str that used to happen

afterall death is supposed to hurt not be a walk in the park
Yes I can sign

Nitro
Posts: 2800
Joined: Mon Sep 08, 2014 7:04 pm

Re: Death Penalties: Maybe Con only?

Post by Nitro » Sat Sep 08, 2018 1:50 pm

Ebonstar wrote:
Sat Sep 08, 2018 1:31 pm
con penalties only would do nothing to casters who dont rely on con to begin with
What? Being reduced to 3-6 CON on a low HP class is a death sentence if they try to enter PvP again. That's 1-shot territory for most other classes.

User avatar
One Two Three Five
Posts: 1139
Joined: Sat Mar 18, 2017 7:09 am

Re: Death Penalties: Maybe Con only?

Post by One Two Three Five » Sat Sep 08, 2018 2:02 pm

I'd say change the death penalties as follows:

Damage and AB loss
Caster Level and Spell DC loss (Is the latter possible?)
AC decrease
Con loss

Cancels out the benefits of strength, dex, and being a caster, without having to blast your int down to 10 or whatever.
The devil does not need any more advocates
Clerics are just socially acceptable warlocks.

Drakkenstien
Posts: 11
Joined: Thu Jul 12, 2018 5:38 pm

Re: Death Penalties: Maybe Con only?

Post by Drakkenstien » Sat Sep 08, 2018 5:13 pm

There's ways to save and update your spellbook, isn't there? Saying it "completely ruins magi" is an overstatement, having played a magi who died... a lot. It's an annoyance, at best. Death is supposed to be painful, and not just a minor inconvenience.

Because, it's... you know, death.

User avatar
-XXX-
Posts: 2113
Joined: Tue Oct 18, 2016 1:49 am

Re: Death Penalties: Maybe Con only?

Post by -XXX- » Sun Sep 09, 2018 6:57 pm

Spellbook casters have still access to summons which don't suffer any penalties whatsoever. So in a sense, a wizard can respawn and immediately pop that water elemental out of his pokeball before running off to the nearest endgame dungeon right away. Melee classes could be struggling with that.

Post Reply