Trickery Aspect Piety Gain
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Trickery Aspect Piety Gain
Since disguise is not working (and was never great for clerics with few skill points anyway) what if it was changed to piety gain for T&D deities by using rogue skills? The simplest would probably be +0.5 for opened locks and disabled traps, and these are things a Trickery Domain cleric is reasonably capable of.
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Re: Trickery Aspect Piety Gain
Pretty good idea tbh.
Disguise being tied to peity was 11/10 absolutely obnoxious for any non class skill-bluffer. RIP Clerics
Disguise being tied to peity was 11/10 absolutely obnoxious for any non class skill-bluffer. RIP Clerics
Re: Trickery Aspect Piety Gain
That's a great idea! You should take it to the suggestion box unless other good ideas spring. Could easily be more than +0.5, there's a dearth of doors to unlock and traps to disarm unless you're an avid dungeon-delver.
Characters: all poor babies suffering from neglect
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Re: Trickery Aspect Piety Gain
A couple spells would also be nice in there. Invisibility/Invis sphere/Imp invis, displacement, darkness, slow, haste, expeditious retreat, sanc, greater sanc.
All of these are rather trickery oriented spells which could give a 0.5%-1% boost to piety.
All of these are rather trickery oriented spells which could give a 0.5%-1% boost to piety.
Path_of_Play wrote:Fear, intimidation, anger - All these, the tyrant's tools.
Laughter, encouragement, play - not simply just for fools.
These tools reveal,
More is learned,
From another in an hour of play,
Than in a year of contention.