There is roleplay involved in smashing fixtures and destroying player made camps and shrines, but after a certain point, it easily becomes griefing. We have a mechanical system in place that tracks the destruction of fixtures. After many months of instability, and, as dominantdrowess mentioned, people using councilorship to avoid exile to continue causing trouble for the ruling parties involved within the district, anti-griefing measures should be taken to put a stop to it or, as this thread suggests, the system needs to be made less ripe for abuse and stabalized.Anatida wrote: ↑Sun Jul 29, 2018 10:28 pm
I have read a lot of great points regarding moving to a single councilor system. However, while the three-councilor system does have issues, it also functions the way it does, and is chaotic due to IC actions of the PCs involved. Meaning - if it is the ROLEPLAY of those involved to keep the system unstable, or to use the system to keep the district in chaos and undergoing election after election - then why would we place a mechanical system in place that negates roleplay?
The system does not work right now, because many of the people who would be interested in being involved in table politics recognise the system for how unstable it is and aren't participating. If you simply look at the rate at which factions burn out on the table side of things, at the rate at which leaders burn out, you see where the system is failing. People, good roleplayers, are deciding that the system isn't worth being involved in, which is only further destabalizing it. Thats why bidding isn't going on. Why would wealthy, powerful characters run by good roleplayers bother to get involved in a system that breeds that degree of frustration?
Emphasis mine.
The table is currently designed to be unstable so that it has turnover and infighting(The devs keep saying the table isn't meant to be the drow district, yet this is the only place on the module this system features). Currently, it emulates the nonviability of lolthite culture in lore in a very mechanical sense. In ONLY this regard, it functions well. I'm confident, however, that frustrating players into not bothering, was never the intent.
Skibbles and dominantdrowess bring up a great point about competition between the districts.
The sharps is waging an economic war, directly or indirectly, against the table. Economic warfare "aims to capture or otherwise control the supply of critical economic resources so that the military and intelligence agencies can operate at full efficiency or deprive enemy forces of those resources so that they cannot function properly." The very design of the table's government renders it unable to compete.
The Sharps has a vested interest in seeing the table unstable, because it causes people to join it. Controlling all the territories causes people to join it. Maintaining a status quo wherein the table cannot compete mechanically strengthens the sharps. The sharps having a higher UNIFIED population all working under a single banner economically allows the sharps to easily outproduce the table in gold and resources with its singular government, controlled by a single faction, against the tables three or less smaller factions. This Sharps are, thanks to this system, able to use demoralization to further weaken the table. Demoralization is a process in psychological warfare with the objective to erode morale(induce burnout in this case) among enemy combatants and/or noncombatants. That can encourage them to retreat(not actually an option), surrender(Quit playing their characters or leave the server), or defect(Join the sharps) rather than defeating them in combat.
We see the sharps currently has control in Andunor using 'divide and rule' (gaining and maintaining power by breaking up larger concentrations of power into pieces that individually have less power than the one implementing the strategy. The concept refers to a strategy that breaks up existing power structures, and especially prevents smaller power groups from linking up, causing rivalries and fomenting discord among the people) doctrine, which is nearly effortless thanks to the fact that the council government mechanically encourages exactly that.
There is precedent in RP, in that the drow, when they were a loosely unified bloc against the sharps, used the exact same tactics against the monster races. The key difference then was that both districts were on an even playing field. Both had council governments. Both were designed to be unstable and able to influence the other if any savvy group managed to work their intrigue right. This is no longer the case.
When the sharps was under a triumvirate government, it too was extremely unstable, its economy was ruined(from councilors not bothering to regulate its shops), its membership so incredibly ambivalent to the political system that multiple times councilors won re-election without even running because nobody bothered to sign up. The sharps was given the one-ruler system as a result. Combined with a double population boom from outcasts(new players often roll humans because they don't need to research any lore; this is a statistical fact) and the EE rollout, the sharps is a juggernaut now.
Regardless of what system is put in place later, the system is actively encouraging the burnout of players in the Devil's Table. It needs to be replaced with a one-leader model in the interim. The table hasn't been stable for over five RL months now, and is only getting worse.
Once again, this is a thread for suggestions for new government systems, to fix the table, and possibly the entire settlement government system as a whole across the server. Please, stop with the posts of "Hehe, its fine as it is, don't fix it" because thats not what this thread is for.