The balance system (For mobs)

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ForgottenBhaal
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The balance system (For mobs)

Post by ForgottenBhaal » Thu Jul 05, 2018 2:30 pm

Been looking at the balance system recently with my ranger, and it does not seem like there is anything going on with it currently. It might be time taking a look at the script? I really enjoyed when creature used to spread, and grow stronger.

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Queen Titania
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Re: The balance system (For mobs)

Post by Queen Titania » Thu Jul 05, 2018 2:39 pm

I can try to test this with my Avatar later and see if it is not working properly.
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ForgottenBhaal
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Re: The balance system (For mobs)

Post by ForgottenBhaal » Thu Jul 05, 2018 3:39 pm

It never seems to go out of balance, is what I mean. And from what I have heard, using supplies to increase the balance is ridicilously expensive, and the effects vanish almost instantly.

Rwby
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Re: The balance system (For mobs)

Post by Rwby » Thu Jul 05, 2018 5:04 pm

I was completely certain that system was removed utterly.

I remember when it was in effect in it's hayday, and the areas mobs used to spread into, and I've no seen any of them do such, in any area, in ~years~.

I too, miss it.

PinataPlethora
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Re: The balance system (For mobs)

Post by PinataPlethora » Thu Jul 05, 2018 5:22 pm

Now that you mention it, it's been a long time since Guldorand was surrounded by Talassians, and that used to be a weekly thing.

TimeAdept
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Re: The balance system (For mobs)

Post by TimeAdept » Thu Jul 05, 2018 10:09 pm

I managed to get it to work (with Talassans near Guld, ironically) a few months back, but it took along the lines of 650k in raw resources to get the talassans to spread one area east for precisely 2 RL hours before it was immediately set back to base level by presumably a wayward helpful Druid.

Amazing system that isn't viable to mess with in any way shape or form, IMO. I wish it worked, or worked better or differently or something, because I think it's super cool, especally if there was a way to become non-hostile with the wildlife.

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Re: The balance system (For mobs)

Post by Dragonovith » Sun Jul 08, 2018 8:18 pm

I mentioned it on Arelith's discord but couldn't get an answer. Around four hours ago, I've teleported to the Howling Pass south area with the intention of visiting Guldorand. To my surprise, the usual Giant/Wereboar/Mountain Lion spawns were exchanged for Talassian ones. So, was it someone playing with the Balance system like TimeAdept did, or did the Balance system get fixed?

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Mithreas
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Re: The balance system (For mobs)

Post by Mithreas » Sun Jul 08, 2018 11:18 pm

I found a bug in it last week introduced by some area work, and fixed it. No idea if the fix is live yet. However, it's been non-functional for about a year.
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TimeAdept
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Re: The balance system (For mobs)

Post by TimeAdept » Mon Jul 09, 2018 3:19 am

I knew I wasn't going crazy. Bless. Thank you for fixing it.

Dirac
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Re: The balance system (For mobs)

Post by Dirac » Tue Jul 10, 2018 2:13 am

Oh man wrong thread indeed! Thanks!
Last edited by Dirac on Tue Jul 10, 2018 2:39 am, edited 1 time in total.

PinataPlethora
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Re: The balance system (For mobs)

Post by PinataPlethora » Tue Jul 10, 2018 2:36 am

Dirac wrote:
Tue Jul 10, 2018 2:13 am
I think the high level players on this server are looking for anything to attack someone. My level 8 character was recently shot in the back by a level 30 while trying to do a low level writ.
That doesn't sound relevant to this thread. You should PM a DM about that.

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ForgottenBhaal
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Re: The balance system (For mobs)

Post by ForgottenBhaal » Wed Jul 18, 2018 6:05 pm

Gasp- Does this mean its fixed?!

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