Yeah so I'm posting this to make everyone's lives eaiser. So newbies been pulling orcs, displaced beasts, unkillable liches. Yadda yadda, into the dale. And our pcs are like in the inn or elsewhere. And we come back to town and everyone is dead is hyper annoying. It only takes two orcs to kill endy. And we have doing rp for beefing up our guard for months now.
Just would like them to not die if a monster farts in their general direction.
Bendirs guards way too weak.
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Re: Bendirs guards way too weak.
Maybe Ohm should come back as a NPC, and guard the front gate.
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- Arelith Platinum Supporter
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Re: Bendirs guards way too weak.
Ohm Approved!
Re: Bendirs guards way too weak.
It can generate some fun RP when it happens once - maybe even twice - in a blue moon. But when half the town is dead like, two or three times a day, it kind of gets super awkward. You wouldn't even have to add extra guards to Bendir - there's a Hawk'in Guard and an Earthkin Soldier sitting inside the Hawk's Nest doing nothing at all; just plopping them down across the road from Endy, or at the gate, would really help the problem.