Bendirs guards way too weak.

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StoneBreaker
Posts: 36
Joined: Tue Jun 27, 2017 4:54 am

Bendirs guards way too weak.

Post by StoneBreaker » Sat Apr 07, 2018 7:26 am

Yeah so I'm posting this to make everyone's lives eaiser. So newbies been pulling orcs, displaced beasts, unkillable liches. Yadda yadda, into the dale. And our pcs are like in the inn or elsewhere. And we come back to town and everyone is dead is hyper annoying. It only takes two orcs to kill endy. And we have doing rp for beefing up our guard for months now.

Just would like them to not die if a monster farts in their general direction.

PinataPlethora
Posts: 729
Joined: Tue Apr 21, 2015 2:41 am

Re: Bendirs guards way too weak.

Post by PinataPlethora » Sat Apr 07, 2018 7:36 am

Maybe Ohm should come back as a NPC, and guard the front gate.

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If Valor Were Inches
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Joined: Mon Sep 08, 2014 5:57 am

Re: Bendirs guards way too weak.

Post by If Valor Were Inches » Sat Apr 07, 2018 12:44 pm

Ohm Approved!

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Memelord
Posts: 329
Joined: Thu Dec 15, 2016 8:05 pm
Location: New Yawk

Re: Bendirs guards way too weak.

Post by Memelord » Sat Apr 07, 2018 5:59 pm

It can generate some fun RP when it happens once - maybe even twice - in a blue moon. But when half the town is dead like, two or three times a day, it kind of gets super awkward. You wouldn't even have to add extra guards to Bendir - there's a Hawk'in Guard and an Earthkin Soldier sitting inside the Hawk's Nest doing nothing at all; just plopping them down across the road from Endy, or at the gate, would really help the problem.

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