Is there really such a trend tough?Invader_Nym wrote:I'd say the dungeon is representative of the trend towards making things way more difficult without increasing the rewards proportionately.
I think most dungeons are way more interesting (sometimes harder a bit but sometimes also easier) since the AI update. I think mage mobs are a perfect example. Most of them used to just insta-buff all the lvl 7-9 protections and then spam Mord's and Horrid till you die. Now they cast spells in different order each time, so it adds unpredictability.
Further more, in my personal experience, exp is overall higher or the same in most dungeons and there is high value (value can be rarity, for sake of crafting, not just item flat gold value) loot even on goblins. The new additions of the Gnolls Den, Boogins next to it and Minmir Giants are all absolutely great dungeons for the mid-range lvls where characters are kind of in a fall off in their power curve (meaning they achieve high CR, respective to how strong they are in reality) until they reach epics. And these dungeons have, imo, insane reward for time, especially in the exp department.