Reworking the RPR system

An area to facilitate free-form feedback on systems (in-game or out) related to Arelith.

Moderators: Active DMs, Forum Moderators, Contributors

User avatar
Ebonstar
Posts: 1471
Joined: Wed Feb 18, 2015 2:17 pm
Location: you may not see me but i see you

Re: Reworking the RPR system

Post by Ebonstar » Sat Sep 30, 2017 5:10 am

arent the new UD races all rpr 30?
Yes I can sign

User avatar
Hunter548
Posts: 1869
Joined: Mon Sep 08, 2014 5:40 am

Re: Reworking the RPR system

Post by Hunter548 » Sat Sep 30, 2017 5:27 am

Ebonstar wrote:arent the new UD races all rpr 30?
No.
UilliamNebel wrote:
Wed Feb 12, 2020 10:24 pm
You're right. Participating in the forums was a mistake. Won't do this again.
Anime Sword Fighter wrote: I have seen far too many miniskirt anime slave girls.

User avatar
gilescorey
Posts: 1481
Joined: Fri Jan 01, 2016 11:14 pm

Re: Reworking the RPR system

Post by gilescorey » Sat Sep 30, 2017 6:01 am

Some of them are minor (hobgoblin) some are greater (ogre) and some are normal (imp).

Tieflings and aasimar are greater.

User avatar
The GrumpyCat
Dungeon Master
Dungeon Master
Posts: 6681
Joined: Sun Jan 18, 2015 5:47 pm

Re: Reworking the RPR system

Post by The GrumpyCat » Sat Sep 30, 2017 8:09 am

Off the top of my head - the things that rquire RPR are

*Fey needs a 30
*I think you need a 20 rpr to be a RDD Kobold.
*Assassin requires 20 rpr

And I -think- that's all that's gated off via rpr rating.
This too shall pass.

(I now have a DM Discord (I hope) It's DM GrumpyCat#7185 but please keep in mind I'm very busy IRL so I can't promise how quick I'll get back to you.)

Astral
Posts: 1229
Joined: Tue Feb 02, 2016 6:18 pm

Re: Reworking the RPR system

Post by Astral » Sat Sep 30, 2017 9:09 am

DM GrumpyCat wrote:Off the top of my head - the things that rquire RPR are

*Fey needs a 30
*I think you need a 20 rpr to be a RDD Kobold.
*Assassin requires 20 rpr

And I -think- that's all that's gated off via rpr rating.
Pale master requires 20, or used to.
Currently playing: Seth Xylo

User avatar
Commie
Posts: 220
Joined: Sat Aug 05, 2017 2:49 am

Re: Reworking the RPR system

Post by Commie » Sat Sep 30, 2017 3:29 pm

I still think changing adventure mode XP to 50/hour regardless of your RPR would be a good step.

That way the RPR itself just a bonus and not adding or taking away hours and hours to time it takes to burn through your adventure XP.

Griefmaker
Posts: 887
Joined: Mon Sep 08, 2014 8:33 pm
Location: California

Re: Reworking the RPR system

Post by Griefmaker » Sat Sep 30, 2017 5:11 pm

If there is no carrot to strive for, people will become less interested in trying their best and will instead opt for the path of least resistance...that of least effort. That is human nature.

There are many pros and cons for changing RPR and other things like that. One of the biggest cons in not changing it I agree with, which is perceived favoritism or availability of DMs. That is always an issue, but not something that can be fixed. I am not saying the DMs are wrong in this at all, which is why I said "perceived" favoritism and availability (heck, they have lives too!).

But by and large the system as it is works fine. There will always be those who find things unfair at both ends of the spectrum, but I suspect this is like any bell curve and the vast majority are content. In that case, changing something for the sake of changing or appeasing the minority will do nothing or could cause more harm, often unforeseen.

Cerk Evermoore
Posts: 680
Joined: Thu Oct 20, 2016 5:30 am

Re: Reworking the RPR system

Post by Cerk Evermoore » Sat Sep 30, 2017 7:01 pm

I spend too much time occasionally running in circles in my quarters while chatting with people OOCly to ever deserve 30 RPR.

Ramza
Posts: 133
Joined: Sun Mar 08, 2015 12:40 pm

Re: Reworking the RPR system

Post by Ramza » Mon Oct 02, 2017 1:16 pm

Cortex, your forgetting that you can and will be ignored if they do not like the player behind the character. No matter how fun or inclusive the RP they generate or fit in the setting.

User avatar
Baron Saturday
Posts: 2364
Joined: Mon Sep 08, 2014 4:34 am

Re: Reworking the RPR system

Post by Baron Saturday » Mon Oct 02, 2017 5:20 pm

Please refrain from attacks or implied attacks on the DM team. It was never the intent of this thread to suggest that DM favoritism or time zones are the core issue with the RPR system - both of these potential issues are dealt with by the team recruiting new DMs on a regular basis.

As people have no more mechanical suggestions for changing how RPR is handled, I'm requesting that this thread be locked.
Rolled: Helene d'Arque, Sara Lyonall
Shelved: Kels Vetian, Cin ys'Andalis, Saul Haidt
Playing: Oshe Jordain

Post Reply