Here's how I see this working: Up to RPR 20, one DM +1 = +1 RPR. After 20, you need a +1 from two different DMs to get +1 RPR. After 30, three DMs. -1 could function similarly, or just a flat -1 = -1. This allows for a more dynamic approach to RPR that doesn't require a DM committee while still making it harder to increase your RPR as it gets higher, reflecting the increased expectations.hoshi wrote: Personally I think that RPR might work better in increments of 1. So if a DM sees your roleplay sort of on track for a higher RPR, they could give you +1 (or more). That way the player would have some feedback that what they were doing was recognized. That would also give a bit more RPR/adventure XP a tick.
I like this for a lot of reasons. It takes the pressure off of DMs. As it stands, with only four steps between 40 RPR and 0, a RPR change in either direction is kind of a Big Deal. If RPR was changed in increments of 1, a +1 or -1 would be acknowledged without being a life changing event. (Seriously, the first time my RPR changed I did a little jig around my apartment.)
This would go a long way towards making RPR the dynamic thing that the wiki claims it is, rather than a stagnant and frustratingly opaque system.
It also allows RPR to be decreased as a slap on the wrist rather than a setback that may take years to recover from.
Okay! So. Thoughts?