Animals not Auto-hostile
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Animals not Auto-hostile
Great change! If you get too close, they turn hostile. It seems as if they now don't attack you at all though. Even if my character walks over and they become hostile, they stand there as he cuts them down.
RP only starts at 30 if you're a coward.
Re: Animals not Auto-hostile
I've been working on trying to fix this for the last few hours. Hopefully this won't remain a bug for very long.
Re: Animals not Auto-hostile
No worries. Big thumbs up on this!
RP only starts at 30 if you're a coward.
Re: Animals not Auto-hostile
New issue here: some animals are turning hostile as you approach, and then being attacked immediately by other nearby animals that didn't yet turn hostile. This also seems to maybe prevent them from calling to one another to attack in unison, when some are hostile and others aren't.
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Re: Animals not Auto-hostile
Animals that spawn around hostile mobs fight with the hostile mobs, as if they're "on your team."
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Re: Animals not Auto-hostile
I think that's supposed to happen. However, unless certain mechanics kick in, they are also supposed to be hostile to you.gilescorey wrote:Animals that spawn around hostile mobs fight with the hostile mobs, as if they're "on your team."
Past characters: Daedin Angthalion; Lurg Norgar; Urebriwyn; Ubaldo Ferraz; Erodash Uzdshak; Borin; Belchior Heliodoro; Orestes Fontebela
Re: Animals not Auto-hostile
This is seriously awesome. I've been looking for this to go in for years. Glad to see it finally made it
Celestia Silverarms
Karynn Eldafire
Re: Animals not Auto-hostile
This has all been fixed up, and now works as intended!
This is bigger news that it seems, as the fix for this also fixed an number of another issues, allowing us now to have hostiles pitched against one another, and, I suspect, will get those old duellists working as intended also.
What does this mean?
Well for one, the Blood War. Demons and Devils will now tear into one another, and a certain ongoing seige/battle in the Underdark can really start taking off.
Thrilled to bits here, really am. The cause of this bug was the same as had been plagueing some of my efforts for the last couple of years.
This is bigger news that it seems, as the fix for this also fixed an number of another issues, allowing us now to have hostiles pitched against one another, and, I suspect, will get those old duellists working as intended also.
What does this mean?
Well for one, the Blood War. Demons and Devils will now tear into one another, and a certain ongoing seige/battle in the Underdark can really start taking off.
Thrilled to bits here, really am. The cause of this bug was the same as had been plagueing some of my efforts for the last couple of years.
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Re: Animals not Auto-hostile
Awesome work Irongron!
I will be glad to not have every animal in the wild want to chew my face any more~
I will be glad to not have every animal in the wild want to chew my face any more~
Path_of_Play wrote:Fear, intimidation, anger - All these, the tyrant's tools.
Laughter, encouragement, play - not simply just for fools.
These tools reveal,
More is learned,
From another in an hour of play,
Than in a year of contention.
Re: Animals not Auto-hostile
I'm jumping on the Kudos thread here. My wizard was inexplicably saved from a band of Orcs by a fricking GRIZZLY BEAR that came running out of the woods! It was awesome, dynamic, and totally unexpected. (He had to run away after, because the grizzly bear was not friendly. It was actually kinda po'ed!) This change helps bring the world to life. I can't wait to see how this works out with dynamic spawns, etc. Great change!
The GrumpyCat wrote:I CLICK THE HOSTIBLE BUTTON NOW U ARE DED!
Irongron wrote:The slaughter, i am afraid, will not abate.
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Re: Animals not Auto-hostile
Lol nice!
That was funny to read. It's great when things are #workingasintended
Adds some unexpected flavor to the wilds beyond the usual
That was funny to read. It's great when things are #workingasintended
Adds some unexpected flavor to the wilds beyond the usual
I loved and I loved and I lost you... And it hurt like hell.
Re: Animals not Auto-hostile
It also seemed to fix hostile city npcs now wildly attacking my Drow even when i did not finish loading the location lol.
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Re: Animals not Auto-hostile
I do like that animals are not automatically hostile. however them not being hostile right away means that they ignore sanctuary and dont make a save once they do turn hostile, meaning i still get clawed and bitten even when i shouldnt be.
Name: Shanna Waynolt nee Tahir
Age: 45
Height: 5'0"
Weight: 106lb
Hair & facial archetype: Ginnifer Goodwin
Body shape archetype: Example
Age: 45
Height: 5'0"
Weight: 106lb
Hair & facial archetype: Ginnifer Goodwin
Body shape archetype: Example