I am not refusing that, in fact I've agreed with you and suggested that the dealbreaking spells can be restricted or removed. What I fail to understand is that how the infini-cast on FS is so unfixable when everyone can only name arguably a few of spells that I could myself have fixed in the module, if someone told me how the restrictions to Warlocks have initially been made. I make a careful presumption that one doesn't have to be an idiot savant to do that.Astral wrote:... I feel like you two slightly refuse to accept what we, people who played FS, try to explain over and over again. infi-ghostly visage IS a deal breaker, perma mass haste IS a deal breaker, not having to rest when all bard spells accessible for 16 cha investment IS a deal breaker. I could go on. Many deal breakers.
Ghostly visage -> remove or restrict it! Perma mass haste -> remove or restrict it! Ethereal visage -> remove or restrict it! Darkness -> remove it! (Though I'd personally give every mob in Arelith Ultravision to avoid the cheese.) Ice storm -> remove or restrict it! The Raise Dead can be restricted too or completely removed, it's not Bard spell anyway and I REALLY doubt that people often go to dungeons where they know they'll just get deathed over and over again, as it's not too sound RPwise and it makes for lousy exp. Clerks can prepare plenty of slots to remedy oopsees, if braving tougher dungeons, though common sense might caution against it.
I just can't understand why the Path is so incorrigible. The offensive spells are saveable and can be cast once in a fight. Probably you would cast a round of them, trying to disable the spawn with Confusion and Warcry, then charging to battle full tilt. These spells have cooldowns unlike Warlock and Warlocks can invest in high DCs without sacrificing practically any damage output due to Eldritch blast. (I am still talking about early game, which seems to be the crux of the issue here.) The rest of the buffs have such long durations they can be set up by other classes as well, and FS are worse at taking on tough spawns than casters with access to higher level spells at an earlier character level. I just CAN'T understand it, it's not that I don't want to.
EDIT: It won't ruin my world if the Path isn't un-retired, but I think Wandering Poet has made a very good effort to justify the reinstatement, for which I'm compelled to take that side of the argument. Without having played FS, it seems very intriguing and after 10 years into NWN would love to try out something mechanically different. Also, people in general seem to have a lot of good to say about the Path and how the mechanics support new character themes.