Fixed these creatures from the next reset.Iceborn wrote:I have two things to say about boogins:
Boogin. Spirit. Totem.
50 AB.
Surface dungeon feedback
Moderators: Forum Moderators, Active DMs, Contributors
Re: Surface dungeon feedback
-
- Contributor
- Posts: 2929
- Joined: Thu Jun 11, 2015 2:31 am
- Location: Dancing on the line between sarcasm and irony
Re: Surface dungeon feedback
I'll check those again next reset.
What would you say is the intended level for the area, Iron?
What would you say is the intended level for the area, Iron?
Misc Changes, with the Feats and Skills sublinks.
Available races
Spell Changes
Class Mechanics
Command Guide
Take a look before asking your questions!
Available races
Spell Changes
Class Mechanics
Command Guide
Take a look before asking your questions!
Re: Surface dungeon feedback
So there are Boogin Hunters in Arelith forest now and they are like... lvl 20 mob or something. My character who handles gnolls and ogres just fine got 3-shot by that in a single round. Ouch. I mean maybe it's intentional but maybe it's not so here I raise a flag.
Currently playing: Seth Xylo
Re: Surface dungeon feedback
With the addition the gnolls and boogins and more powerful ettins to that region of the northern forest/Minmir I've intentionally began upping the CR of that region, as it is already catered for excessively elswhere; Bitter Coast, Skull Crags, Jungles etc, and the leap to northern Minmir was too great.Iceborn wrote:I'll check those again next reset.
What would you say is the intended level for the area, Iron?
The forest didn't get a lot of traffic and I decided to make that region more for the high teens rather than sporadic spawns for level 10-12.
I'd say mid teens, though the boogins are definitely a leap even so, and as such I tried to limit them only to that cave complex. It could well be they require yet more work but I've limited the spells of the spiritualists and lowered the damage output from the set in general.
I hope that they're about right for a party of level 18+ plus right now.
-
- Contributor
- Posts: 2929
- Joined: Thu Jun 11, 2015 2:31 am
- Location: Dancing on the line between sarcasm and irony
Re: Surface dungeon feedback
Ignoring my HORRIBLE, HORRIBLE LUCK, WHY WOULD YOU DO THIS TO ME, AAAAh, and ignoring the magic hate that the boogins have (dispels and invis purge galore), the boogins seem more bearable now. Will require. Further. Testing.
Misc Changes, with the Feats and Skills sublinks.
Available races
Spell Changes
Class Mechanics
Command Guide
Take a look before asking your questions!
Available races
Spell Changes
Class Mechanics
Command Guide
Take a look before asking your questions!
Re: Surface dungeon feedback
Wow, should a level 20 character be able to handle 35ab enemy while having to deal with enemy spellcasters too?
Re: Surface dungeon feedback
He also has 6 or 7 attacks
-
- Posts: 680
- Joined: Thu Oct 20, 2016 5:30 am
Re: Surface dungeon feedback
I was walking through Arelith forest and was wondering why suddenly all the creatures became a challenge...