Surface dungeon feedback

An area to facilitate free-form feedback on systems (in-game or out) related to Arelith.

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Irongron
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Re: Surface dungeon feedback

Post by Irongron » Wed Sep 06, 2017 12:36 pm

Iceborn wrote:I have two things to say about boogins:

Boogin. Spirit. Totem.
50 AB.
Fixed these creatures from the next reset.

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Iceborn
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Re: Surface dungeon feedback

Post by Iceborn » Wed Sep 06, 2017 6:11 pm

I'll check those again next reset.

What would you say is the intended level for the area, Iron?
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Astral
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Re: Surface dungeon feedback

Post by Astral » Wed Sep 06, 2017 6:20 pm

So there are Boogin Hunters in Arelith forest now and they are like... lvl 20 mob or something. My character who handles gnolls and ogres just fine got 3-shot by that in a single round. Ouch. I mean maybe it's intentional but maybe it's not so here I raise a flag.
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Irongron
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Re: Surface dungeon feedback

Post by Irongron » Wed Sep 06, 2017 8:37 pm

Iceborn wrote:I'll check those again next reset.

What would you say is the intended level for the area, Iron?
With the addition the gnolls and boogins and more powerful ettins to that region of the northern forest/Minmir I've intentionally began upping the CR of that region, as it is already catered for excessively elswhere; Bitter Coast, Skull Crags, Jungles etc, and the leap to northern Minmir was too great.

The forest didn't get a lot of traffic and I decided to make that region more for the high teens rather than sporadic spawns for level 10-12.

I'd say mid teens, though the boogins are definitely a leap even so, and as such I tried to limit them only to that cave complex. It could well be they require yet more work but I've limited the spells of the spiritualists and lowered the damage output from the set in general.

I hope that they're about right for a party of level 18+ plus right now.

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Iceborn
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Re: Surface dungeon feedback

Post by Iceborn » Thu Sep 07, 2017 2:47 pm

Image

Ignoring my HORRIBLE, HORRIBLE LUCK, WHY WOULD YOU DO THIS TO ME, AAAAh, and ignoring the magic hate that the boogins have (dispels and invis purge galore), the boogins seem more bearable now. Will require. Further. Testing.
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Diegovog
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Re: Surface dungeon feedback

Post by Diegovog » Thu Sep 07, 2017 7:25 pm

Wow, should a level 20 character be able to handle 35ab enemy while having to deal with enemy spellcasters too?

OutOfChwi
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Re: Surface dungeon feedback

Post by OutOfChwi » Fri Sep 08, 2017 12:10 pm

He also has 6 or 7 attacks

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Re: Surface dungeon feedback

Post by Cerk Evermoore » Fri Sep 08, 2017 4:14 pm

I was walking through Arelith forest and was wondering why suddenly all the creatures became a challenge...

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