Revert Greensteel Armour
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Revert Greensteel Armour
I'm unsure why this update was pushed through to begin with. At present there's no point to using Greensteel, as any ASF is honestly intolerable. All it does is remove the ability to competently and effectively play a Battle-Mage who has a bit of tankiness to them, and cripple any Bard builds that want to push for the ability to cast in combat.
"Oh Jack, but Still Spell is a thing and this makes it worth it!" No, it doesn't. Still Spell occupies one spell-slot higher and burns a feat. Auto Still Spell I-III occupies three Epic feats at mid-upper Epics, where feats for Magi should be better spent. Moreover, if you're going for those on a battle-mage then there's no point to wearing greensteel anyway, as Adamantine fullplate and a tower shield are going to grant all the better.
Going back to my original point, there's just no point in using greensteel in its current state. I'm sure some people will pipe in on the niche situations where it's been "nifty" or "neat" to have some Arcane Spell Failure, but the fact of the matter is that it basically cripples build viability.
"Oh Jack, but Still Spell is a thing and this makes it worth it!" No, it doesn't. Still Spell occupies one spell-slot higher and burns a feat. Auto Still Spell I-III occupies three Epic feats at mid-upper Epics, where feats for Magi should be better spent. Moreover, if you're going for those on a battle-mage then there's no point to wearing greensteel anyway, as Adamantine fullplate and a tower shield are going to grant all the better.
Going back to my original point, there's just no point in using greensteel in its current state. I'm sure some people will pipe in on the niche situations where it's been "nifty" or "neat" to have some Arcane Spell Failure, but the fact of the matter is that it basically cripples build viability.
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Re: Revert Greensteel Armour
I agree that greensteel is pretty poor as it is. I would change it to +1 AC only though because I always felt it was too powerful before, especially with the multitude of buffs those classes can add to it and the fact that it's "mundane" equivalent is now end game for most.
But as Jack said, at the moment greensteel is not worthwhile.
But as Jack said, at the moment greensteel is not worthwhile.
Re: Revert Greensteel Armour
The AC bonus on the armor itself (not the shield) is pointless, it could be 0 and it would still be good, because of EMA. And shields are now +2 instead of +3.
Re: Revert Greensteel Armour
I completely agree with the OP that in 9/10 cases greensteel will not worth it and cripple most builds and complement none. Bards cant even take Auto Still Spell feats to negate the remaining ASF and mages just better off with a full plate if they already spend feats on auto still spell. The ac bonus on the greensteel is useless to mages as they get +5 from EMA so the whole story behind this update is a very painful nerf to the ground for all melee bards.
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Re: Revert Greensteel Armour
It's still good for warlocks, but yea.
To be honest, I like mages in armor, but I don't think it's great for the setting if it's just the norm that all mages are in armor. There should be some kind of requirement within the build aside from just getting the proficiency in it, so that not every single mage is fully armored all the time.
I agree that 2 epic feats is probably too much for a mage being able to wear armor, but what is an appropriate cost? If Still Spell just gave an automatic -10% ASF on armor and shields rather than requiring Auto-Still II for that level of ASF reduction, would it still be too high a cost?
To be honest, I like mages in armor, but I don't think it's great for the setting if it's just the norm that all mages are in armor. There should be some kind of requirement within the build aside from just getting the proficiency in it, so that not every single mage is fully armored all the time.
I agree that 2 epic feats is probably too much for a mage being able to wear armor, but what is an appropriate cost? If Still Spell just gave an automatic -10% ASF on armor and shields rather than requiring Auto-Still II for that level of ASF reduction, would it still be too high a cost?
Re: Revert Greensteel Armour
Warlocks benefit more from adamantine or mithril due to damage immunities and higher AC.
Re: Revert Greensteel Armour
Ah, I see. For some reason I misremembered warlocks as getting -10% ASF rather than -20%.
Re: Revert Greensteel Armour
Because, as it seems to me, the dev intentionally did not want Warlocks to get hit hard by the greensteel update, which makes it all the more confusing to me.Lorkas wrote:Ah, I see. For some reason I misremembered warlocks as getting -10% ASF rather than -20%.
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Re: Revert Greensteel Armour
They were hit by the update in a way. The ASF stacks and they could use a large shield and then heavier armor that they would otherwise not be able to use.
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Re: Revert Greensteel Armour
Indeed, warlocks were hit too. Losing access to adamantine plate is pretty big.
But to be candid: we nerfed greensteel because it didn't jive with our vision of mages. We didn't want literally any mage to be able to toss on some armor and go. We like* our mages squishy, and we wanted to be able to balance them around that assumption.
Is greensteel too weak right now? Quite possibly. But the alternative was to remove it, which we genuinely considered. We kept the nerfed version in as a compromise.
That said, I'd be all for making it more accessible to, say, a Spellsword-type path. That feels fitting.
(* I'm using present tense here, though possibly the new team feels differently.)
But to be candid: we nerfed greensteel because it didn't jive with our vision of mages. We didn't want literally any mage to be able to toss on some armor and go. We like* our mages squishy, and we wanted to be able to balance them around that assumption.
Is greensteel too weak right now? Quite possibly. But the alternative was to remove it, which we genuinely considered. We kept the nerfed version in as a compromise.
That said, I'd be all for making it more accessible to, say, a Spellsword-type path. That feels fitting.
(* I'm using present tense here, though possibly the new team feels differently.)
Re: Revert Greensteel Armour
To be sure, this affects no mage I ever played, because to either spend precious feats on wearing armor or to lose caster levels to be marginal at fighting was never worth it.
I think this really mostly affects bards and multi-classers.
I would also add that multi-classing in this fashion was made attractive due to the substantial nerfs to entire lines of sorcerer and wizard spells. Wild Mage has helped make pure classing somewhat viable again, but...still need help IMO. This is probably another conversation.
I think this really mostly affects bards and multi-classers.
I would also add that multi-classing in this fashion was made attractive due to the substantial nerfs to entire lines of sorcerer and wizard spells. Wild Mage has helped make pure classing somewhat viable again, but...still need help IMO. This is probably another conversation.
Last edited by RedGiant on Mon Jul 24, 2017 3:52 pm, edited 1 time in total.
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Re: Revert Greensteel Armour
Getting 54~ AC just with a 3 bard dip is pretty worth it in exchange of mere 3 CL. No longer possible unless you spend feats on Still Armor though.RedGiant wrote:To be sure, this affects no mage I ever played, because to either spend precious feats on wearing armor or to lose caster levels to be marginal at fighting was never worth it.
I think this really mostly affects bards and multi-classers.
I would also add that multi-classing in this fashion was made attractive due to the substantial nerfs to entire lines of spells for sorcerers and wizards. Wild Mage has helped make pure classing somewhat viable again, but...still need help IMO. This is probably another conversation.
Re: Revert Greensteel Armour
Which spells were nerfed that would've made it even marginally more optimal to stay pure classed had they not been nerfed?RedGiant wrote:
I would also add that multi-classing in this fashion was made attractive due to the substantial nerfs to entire lines of sorcerer and wizard spells. Wild Mage has helped make pure classing somewhat viable again, but...still need help IMO. This is probably another conversation.
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Re: Revert Greensteel Armour
Greensteel = Jive TurkeyPeppermint wrote:But to be candid: we nerfed greensteel because it didn't jive with our vision of mages.
Re: Revert Greensteel Armour
The thing about Greensteel in its current state is that it inordinately benefits old, well-connected players who have/had several old characters in the stuff who can mule it endlessly between their characters.
Compromise idea: Make each piece of Greensteel confer a CON penalty per piece in exchange for 0 spell failure. Mages, an already low HP class, trade AC for HP. They remain reasonably incapable of standing and fighting (30 HP makes a big difference on a mage, imo) but it allows some level of agency with respects to building an alternate form of defense.
Compromise idea: Make each piece of Greensteel confer a CON penalty per piece in exchange for 0 spell failure. Mages, an already low HP class, trade AC for HP. They remain reasonably incapable of standing and fighting (30 HP makes a big difference on a mage, imo) but it allows some level of agency with respects to building an alternate form of defense.
Re: Revert Greensteel Armour
As above, I would be for reverting greensteel as I think it mostly benefits bard and multi-class spell-sword types. Was there a problem I was unaware of with a bevy of Arcane-tower wizards walking around with a large shields?
I never had a thematic problem with old greensteel either, always considering it a feat of arcane "engineering'; i.e. using limited quantities (nothing heavier than medium armors and large shields) of an exotic metal.
I never had a thematic problem with old greensteel either, always considering it a feat of arcane "engineering'; i.e. using limited quantities (nothing heavier than medium armors and large shields) of an exotic metal.
The GrumpyCat wrote:I CLICK THE HOSTIBLE BUTTON NOW U ARE DED!
Irongron wrote:The slaughter, i am afraid, will not abate.
Re: Revert Greensteel Armour
Greensteel on bards is/was a "lazy" way to play them, they underperform with greensteel. Wearing adamantine with still spell benefits them much more.RedGiant wrote:As above, I would be for reverting greensteel as I think it mostly benefits bard and multi-class spell-sword types. Was there a problem I was unaware of with a bevy of Arcane-tower wizards walking around with a large shields?
I never had a thematic problem with old greensteel either, always considering it a feat of arcane "engineering'; i.e. using limited quantities (nothing heavier than medium armors and large shields) of an exotic metal.
Meanwhile, a wizard could get 54 AC, and sorcadins could get +60 AC.
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Re: Revert Greensteel Armour
As a side note, bards can still wear Greensteel. On a class that primarily casts just before an engagement, 5% ASF isn't going to cripple you.
Re: Revert Greensteel Armour
It does make certain spells unreliable to use at all. War Cry and Confusion can be decent crowd control but a 10% failure means they are unlikely to be used. Short term spells tend to be ignored as well now by bards that aren't DEX based. At least, I ignore them now.Peppermint wrote:As a side note, bards can still wear Greensteel. On a class that primarily casts just before an engagement, 5% ASF isn't going to cripple you.
Keep it on par with Mithral for AC (add a resource or two of mithral to balance it) and return it to 0% failure. Remove the breastplate (because heavy armor should require more investment for casters to use).