The problem is a lot of people are already carrying that.Ambigue wrote:Cortex wrote:While I enjoy the idea of having specialized weapons and armors that work better in X situations, it's also important to keep in mind not a lot of people will enjoy carrying around a dozen swords and five pairs of pants.
Yeah. I think most folks should get by fine with their main weapon and something very different to use as a backup should things not work out, but that's about it. Two melee and a ranged/spells should cover most situations.
I recently got done playing a dex based WM with a rapier, roleplayed as a fencer/swashbuckler type. For most of the life of the character, I was carrying:
Three different rapiers, one bronze, one greensteel, one damask. (When I finally got some M. Damask, this became two rapiers)
A gonne
A crossbow
A couple of daggers.
All this weight added up, and it'd have gotten a lot worse if I need to have swords of Undead-killing, Golem-killing, Goblin-killing, etc etc etc. The 'Golfbag of Swords' approach isn't terribly enjoyable to my mind, and just serves to turn certain areas into a gear check: "Have you acquired the macguffin to kill the monsters here? If yes: Have fun. If no: Leave or die in very frustrating fashion." It's just not fun, and certainly doesn't breed interesting interactions with the area beyond "Avoid this place if you don't have X sword."