I actually think the Descriptions of the objects are not saved currently?Daedin wrote: The new system is, in fact, better. The way descriptions and names are saved? Ingenious and a life saver.
Fixture Destruction Update
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Re: Fixture Destruction Update
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Re: Fixture Destruction Update
Random thought: what if it required crafting points to destroy things?
Re: Fixture Destruction Update
I'd help repair your helmet, but I've just finished tearing up all those cushions, and frankly, I'm worn right through.WinkinBlinkin wrote:Random thought: what if it required crafting points to destroy things?
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Re: Fixture Destruction Update
These fixtures were destroyed by lightning from the weather system. So far all claims of griefing happening due to this rule change, turned out to have nothing to do with that.A little fellow wrote:Wake up, step outside, see half of the fixtures outside of Brogendenstein are now remains, some of which destroyed completely.
This update was a nice idea, I see the reasoning behind it. But it has encouraged griefing on a large scale and it is just awful.
Fixtures aren't just a case of making something and putting it down. You need think of names names and descriptions, gather resources, contact tailors, stonemasons, carpenters whoever else and then place the things. After seeing at least 10 fixtures destroyed over the course of a day, why the hell would I consider fixing them? It's a losing battle, and seeing as we have no way of knowing who did it, it's a battle we wont win.
Re: Fixture Destruction Update
And let me add, that before fixtures destroyed by lighting from the Weather system would have just vanished. Now they can be rebuilt, easier, and with descriptions intact.
I got to trash some fixtures earlier, an evil cleric walked past a shrine of a deity she was opposed to and I thought, 'Oh! I can smash this, leave clues and have concequences!' Where as before I would have been like... I could just remove this, but I doubt the player would appreciate this much. I thought about trashing the lot with a fireball, [I could of!] but instead settled on destroying a single fixture, leaving a pile of rubble and a cryptic clue.
I know it generated RP for others later, and I was pleased to pass it again on another character and see it restored to its former glory.
We've been given amazing new tools to create conflict, without nearly as much ooc hurt as before. Embrace them guys, seriously.
I got to trash some fixtures earlier, an evil cleric walked past a shrine of a deity she was opposed to and I thought, 'Oh! I can smash this, leave clues and have concequences!' Where as before I would have been like... I could just remove this, but I doubt the player would appreciate this much. I thought about trashing the lot with a fireball, [I could of!] but instead settled on destroying a single fixture, leaving a pile of rubble and a cryptic clue.
I know it generated RP for others later, and I was pleased to pass it again on another character and see it restored to its former glory.
We've been given amazing new tools to create conflict, without nearly as much ooc hurt as before. Embrace them guys, seriously.
Re: Fixture Destruction Update
Are you completely sure about that? Investigating the remains reported an unarmored female destroying them with bludgeoning damage. If they really were destroyed by a natural lightning strike then that information that was provided IC to a character with appropriate skills and *blank* is a problem.Dunshine wrote: These fixtures were destroyed by lightning from the weather system. So far all claims of griefing happening due to this rule change, turned out to have nothing to do with that.
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Re: Fixture Destruction Update
Yup, I'm completely sure. Also just pushed a fix for the investigating info for this, so that lightning strike is listed as the reason for destruction, which has a DC of 0, so everyone can see that.
Re: Fixture Destruction Update
Hawker wrote:Are you completely sure about that? Investigating the remains reported an unarmored female destroying them with bludgeoning damage. If they really were destroyed by a natural lightning strike then that information that was provided IC to a character with appropriate skills and *blank* is a problem.Dunshine wrote: These fixtures were destroyed by lightning from the weather system. So far all claims of griefing happening due to this rule change, turned out to have nothing to do with that.
Clearly, the unarmoured female was Auril.
Re: Fixture Destruction Update
Thank you for clearing that up, we should probably call off the witch hunt for the woman that had the nerve to destroy dwarven property .... or not.Dunshine wrote:Yup, I'm completely sure. Also just pushed a fix for the investigating info for this, so that lightning strike is listed as the reason for destruction, which has a DC of 0, so everyone can see that.
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Re: Fixture Destruction Update
Can I just say, this still isn't fun, nor has it created RP.
EDIT: And it has happened more and more often since the update.
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Re: Fixture Destruction Update
Seconded and thirdedA little fellow wrote:
Can I just say, this still isn't fun, nor has it created RP.
EDIT: And it has happened more and more often since the update.
Re: Fixture Destruction Update
What does house-cleaning entail? What fixtures qualify for house-cleaning?Dunshine wrote:I've been investigating these claims of people abusing the new rules by smashing up many fixtures, but this turned out to be housecleaning by DMs instead.
"Yeah, she was in great pain! Then we cut off her head, and drove a stake through her heart, and burned it, and then she found peace."
Re: Fixture Destruction Update
This feels like the same irritation people had before when their fixtures got destroyed, only now you notice because of helpful, rebuildable remains, and you might get some clues as to who did it. Seriously guys, this is an improvement.
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Re: Fixture Destruction Update
It would definitely be an improvement if people were a bit more respectful of fixtures in the first place. They're not, so they walk around trying to tick off their one fixture bash per day. It's gone from noticing the odd fixture missing every now and then to having to repair the same fixtures every day or two. As I say, it's not fun, it's actually incredibly annoying ... And it does not create RP, unless my character drops everything he's doing to declare a purge on any female human who uses a slashing weapon.Rwby wrote:This feels like the same irritation people had before when their fixtures got destroyed, only now you notice because of helpful, rebuildable remains, and you might get some clues as to who did it. Seriously guys, this is an improvement.
All it does it give griefers the option to say "but you can just repair it, so it's not that bad". Whereas before they knew that attacking a fixture was to destroy it outright, which means they did it faaaar less often.
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Re: Fixture Destruction Update
Walk from Gnoll caves to Minmir manor, the road it littered with fixture remains. Pretty sure every torch bracket has been pummeled.
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Re: Fixture Destruction Update
Gotta love that sweet sweet RP.Sab1 wrote:Walk from Gnoll caves to Minmir manor, the road it littered with fixture remains. Pretty sure every torch bracket has been pummeled.
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Re: Fixture Destruction Update
Or you know, it could be all those bandits and gnolls roaming the lands sticking it to the man...or mages fighting for their lives and stuff gets broken in the process. When you put fixtures down in hostile areas, you shouldn't get surprised when they get destroyed
Celestia Silverarms
Karynn Eldafire
Re: Fixture Destruction Update
Why would you even put random fixtures in hostile areas? Them getting destroyed sounds IC.Sab1 wrote:Walk from Gnoll caves to Minmir manor, the road it littered with fixture remains. Pretty sure every torch bracket has been pummeled.
Re: Fixture Destruction Update
Except..a lot of these fixtures that little fellow is speaking of had been there for several rl months, a few even rl years, without so much as a scratch.
Now they get bashed down on a daily basis for no other reason other than "Because I can and it isn't against the rules."
There is no roleplay nor interaction before or after the deed. Just the act of logging in and finding out some of your work and effort has been undone by some random,faceless and bored passerby.
Granted, and as I said before, I really like the way the new system works, since descriptions are saved and restored upon repair.
The issue seems to be that the looser rules around fixture destruction end up being more of a chore for the "victim" than any actual fun mechanic or rp.
Now they get bashed down on a daily basis for no other reason other than "Because I can and it isn't against the rules."
There is no roleplay nor interaction before or after the deed. Just the act of logging in and finding out some of your work and effort has been undone by some random,faceless and bored passerby.
Granted, and as I said before, I really like the way the new system works, since descriptions are saved and restored upon repair.
The issue seems to be that the looser rules around fixture destruction end up being more of a chore for the "victim" than any actual fun mechanic or rp.
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Re: Fixture Destruction Update
SecondedTrunx wrote:Why would you even put random fixtures in hostile areas? Them getting destroyed sounds IC.Sab1 wrote:Walk from Gnoll caves to Minmir manor, the road it littered with fixture remains. Pretty sure every torch bracket has been pummeled.
IMO there is very many Fixtures out there that are not longer in use, and there is actualy no rights for these things, created by old characters nearly forgotten to be there. As it limits the new characters to build their own monuments. And temples, and whatever it is we build with all our fixtures.
When the RP is gone, so should the fixtures to leave space for the younger generation of Characters.
Not saying this sanctions destroying your stuff, but there has been a fixturecluttering on the servers. I presume it is still there.
Last edited by azrael_athing on Mon Apr 24, 2017 1:42 pm, edited 1 time in total.
Re: Fixture Destruction Update
The set DC of 25 is crazy when most fixtures don't require that much. Though it's nice for say.. bushes and anything with history. But they shouldn't require the cp they have anymore either.
Someone can destroy an unlimited amount of fixtures but an individual can only repair 2 of them a day; barring they don't roll a 1 and are invested in the trade.
But for many fixtures it would just be better to have the description saved and recreate them from scratch. Which you could had done anyways pre-update.
Note: I've not seen many fixtures destroyed personally outside of non-hostile areas. Some. Not many.
Someone can destroy an unlimited amount of fixtures but an individual can only repair 2 of them a day; barring they don't roll a 1 and are invested in the trade.
But for many fixtures it would just be better to have the description saved and recreate them from scratch. Which you could had done anyways pre-update.
Note: I've not seen many fixtures destroyed personally outside of non-hostile areas. Some. Not many.
Re: Fixture Destruction Update
clarification:
in the images above by That Little Guy... the lower image is in Brog, just inside the main door. I carried those remains down from the mountain pass leading to the Outpost up just below the Hot Springs.
They were two torch brackets and the sign naming the small pass Goran's Scar.
They were left next to the message board there, with an accompanying note on the message board identifying the remains as being from the mountain, suggesting that repairs could now be made from a place where the resources to fix them were available, rather than some path far away. -not having the skill or the means to make repairs, my char still wished to see them repaired and thought bringing them to Brog would help get them repaired and replaced more efficiently.
so we can't say they didn't generate -any- RP, since my char did RP carrying them back to hand them off to a potential team of craftsman to do the maintenance.
This clarification is to show that those three sets of remains were -not- fixture bashed in Brog, but actually came from a wilderness area away from any settlement.
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in the images above by That Little Guy... the lower image is in Brog, just inside the main door. I carried those remains down from the mountain pass leading to the Outpost up just below the Hot Springs.
They were two torch brackets and the sign naming the small pass Goran's Scar.
They were left next to the message board there, with an accompanying note on the message board identifying the remains as being from the mountain, suggesting that repairs could now be made from a place where the resources to fix them were available, rather than some path far away. -not having the skill or the means to make repairs, my char still wished to see them repaired and thought bringing them to Brog would help get them repaired and replaced more efficiently.
so we can't say they didn't generate -any- RP, since my char did RP carrying them back to hand them off to a potential team of craftsman to do the maintenance.
This clarification is to show that those three sets of remains were -not- fixture bashed in Brog, but actually came from a wilderness area away from any settlement.
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Re: Fixture Destruction Update
As a point, if you are getting a fixture bashed every. Single. Day., then please let us know and we'll look into it. It may not be going against the letter of the law, but it certainly is against the spirit.It's gone from noticing the odd fixture missing every now and then to having to repair the same fixtures every day or two.
This too shall pass.
(I now have a DM Discord (I hope) It's DM GrumpyCat#7185 but please keep in mind I'm very busy IRL so I can't promise how quick I'll get back to you.)
(I now have a DM Discord (I hope) It's DM GrumpyCat#7185 but please keep in mind I'm very busy IRL so I can't promise how quick I'll get back to you.)
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Re: Fixture Destruction Update
Honestly I want it easier to be caught. If I was destroying fixtures I'd want to be found out, or at least, there be enough clues to suggest. It's not as fun to be an antagonist if you're never caught or noticed and get away with everything. It's why I'm sometimes pretty blatant and obvious instead of covert.
I'm not sure what clues they leave now, but from the combination of -track and investigating the destruction or nearby NPCs, I'd like for investigators to figure out:
Weapon used
Elemental Damage if applicable
Race/Gender/Armor from tracks (I wish the race was specific, and not the general race).
How long ago this happened.
What gives what could be configured by lore and such, but it would contribute more RP if more details were provided.
I'm not sure what clues they leave now, but from the combination of -track and investigating the destruction or nearby NPCs, I'd like for investigators to figure out:
Weapon used
Elemental Damage if applicable
Race/Gender/Armor from tracks (I wish the race was specific, and not the general race).
How long ago this happened.
What gives what could be configured by lore and such, but it would contribute more RP if more details were provided.
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Re: Fixture Destruction Update
I would like to clarify that such behavior could easily be against the rules. Namely rule #4: Be Nice.DM GrumpyCat wrote:As a point, if you are getting a fixture bashed every. Single. Day., then please let us know and we'll look into it. It may not be going against the letter of the law, but it certainly is against the spirit.It's gone from noticing the odd fixture missing every now and then to having to repair the same fixtures every day or two.